ROM Hack RELEASE Dragon Quest XI S (Full Version) 60 FPS mod

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Bit of a slightly unrelated question:
How did you make this?
I know that unlike the steam version you can't just YEET a bunch of custom PAK files in the right directory and have it work straight away.

So obviously that would mean that the only other option is to unpack the base game's own PAK file, unpack the PAK files of all the mods you want to install on switch, merge all the folders together and overwrite where necessary and then repack that back into the base game's PAK file.

But how does one unpack/repack Unreal Engine's PAK files?
I only know how to export models from PAK files, not repackaging
I think this post from masagrator should answer all of your questions.
https://gbatemp.net/threads/how-to-unpack-and-repack-unreal-engine-4-files.531784/
 
Hello, could someone create a 720p maximum(both handheld and docked) version, no AA, with DRS active for stability?
 
Last edited by Palleon,
Hello ! Hope you're well. I came accross your mod and I tried to instal it for my game but game fails to open, I get software closed error.
I overclocked it to maximum values on sys-clk with charger, still no luck.

Could you please help a fella? Would really appreciate.

Thanks so much in advance. :)
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for the hi-res mod, how much OC is needed? is still a charging only thing? or can we use it without the charger?

thanks for all your work btw!!!
Thanks for a quick reply! I've attached the contents of the file for you.
I'm trying to instal a similar mod for Outer Worlds too, but same problem...
 

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