Download Play not receiving data from a modified game

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by blujay, May 31, 2016.

  1. blujay
    OP

    blujay GBATemp's Official Warthog

    Member
    GBAtemp Patron
    blujay is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    2,203
    2,047
    Nov 2, 2015
    United States
    Gilbert, Arizona
    So, my problem is that I am working on a project, and this game for the project has download play, and I want to affect that as well, but when I try using the download play feature to connect to another system, nothing is being received.

    My statistics:
    2DS A9LH 11.0.0-33U Firmware Running Latest Dev Commit on Luma (Transmitter)
    O3ds Non-A9LH, Non-CFW, FW 11.0.0-33U (Receiver)

    I have tried encrypting the game with Decrypt9, and it doesn't work. I tried the decrypted CIA (the one made with the latest PackHack by Asia81(thanks for dealing with my shit and drama :D btw)) and it had the same result.

    I have two theories but have no idea if they are correct:
    1. Signal isn't signed (no idea if that is even a thing) and the recipient without CFW does can't read it
    2. Game is trying to send data that does not exist (the DownloadPlay is smaller than the original)

    I appreciate any help
     
    Last edited by blujay, May 31, 2016 - Reason: Accidentally posted early... oops
  2. julialy

    julialy Homebrewer

    Member
    1,674
    587
    Nov 26, 2012
    United States
    United States
    If you decrypt the download play module, it won't work if you re-encrypt it. (unless other 3ds has sig patches enabled)
     
  3. blujay
    OP

    blujay GBATemp's Official Warthog

    Member
    GBAtemp Patron
    blujay is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    2,203
    2,047
    Nov 2, 2015
    United States
    Gilbert, Arizona
    Ok. Thank you.