ROM Hack RELEASE DOOM Eternal - graphic mod

  • Thread starter Thread starter cucholix
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Check this, I increased dynamic resolutions a bit and disabled TAA, disabled SSDO to improve performance
Doom Ethernal, for Switch, Not Doom 2016??

If so, how did you managed to dissable TAA and SSDO anyway?
Id like to do the same also, i dont care TO MUSCH about visuals if it will cost me few extra frames!
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can i somehow force game to lock at 40fps in handheld?
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which setting is for 30 fps?
Edit: nvm I found it

Care to share that info?
 
Last edited by doorbell8423,
Graphics mod (from me)
For game version 1.2

Changes:
- Disabled opening videos [Handheld / Dock]
- Enabled counter of FPS, frame time and resolution [Handheld / Dock]
- Disabled gamma boost [Handheld]
- Increased light distance [Handheld / Dock]
- Increased shadows distance [Handheld / Dock]
- Slightly increased shadows resolution [Handheld / Dock]
- Enabled a smooth transition from one cascade of shadows to another [Handheld / Dock]
- Increased drawing distance of LOD's [Handheld / Dock]
- The minimum dynamic resolution is 25% [Handheld]
- The minimum dynamic resolution has been reduced from 49% to 45% [Doc]
- The maximum dynamic resolution has been increased from 72% to 100% [Handheld]
- Disabled dynamic change of GPU frequencies [Handheld]
Now, without overclocking, the game will always run at 460mhz. This function had to be disabled in order to get rid of a short-term drop in frequency during overclocking, because of this there were friezes
- Anisotropic texture filtering increased to 4x [Handheld / Dock]
- Some antialiasing tweaks for a sharper picture [Handheld / Dock]

Screenshots:

My comments:

In portable mode overclock to at least 1785/537/1600, recommended overclocking is 1785/768/1600 In the dock station, overclock to maximum, the performance will most likely be worse in dock.
If FPS display bothers you, open the config with any text editor and change the line com_showConsumerPerfMetrics "2" to com_showConsumerPerfMetrics "0"
SSDO not working correctly, if enable there is a performance drops, but visually nothing changes. SSR does not work too, as in all games on this engine on Switch. MotionBlur is broken, therefore disabled. I can't improve the quality of textures.
In portable mode, in cut-scenes, FPS is limited to 20 frames, I can't fix it either.
If you want to change the Field Of View, then change the g_fov parameter, by default it is 90

Any update for this mod for the latest Doom Eternal version?
 

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