S O L V E D
Hello. I converted all of the audio I needed to edit from BCSTM to WAV with the vgmstream, split and merged WAVs how I wanted, while preserving the audio specs, then converted them back and put into the game.
The in-game issue: when it's time to play back a modded audio file it does not do so, and additionally, the game goes wack and locks up the controls. This doesn't occur when I, for instance, swap that modded file with the unmodded one that came from a Japanese ROM, even if it is a vanilla dummy 1kb file. Just in case, I tried making the undub into a LayeredFS mod, yet result were no different.
Then I tried using VGAudio and BrawlLib to see if they'll output different BCSTMs from the ones that vgmstream produced, but no – they're 1:1 exactly the same. Maybe none of them work well with the single channel audio or 32728 Hz frequency for some reason, either input or output.
The attachment is three sample audio files: edited BCSTM, edited WAV and vanilla BCSTM from the Japanese ROM.
The undub is completely done, except for the proper WAV -> BCSTM conversion part.
If someone can point out if I'm doing something wrong and give a tip on how to proceed, I'll be eternally grateful. Thank you for your time.
Edit: *snip*
Edit 2: Alternatively, I included links to the whole undub along with audio that needs to be converted properly in the samples archive if you might wish to try your luck with it yourself.
Edit 3: Just noticed that headers of the modded files are consistently different from the unmodded ones. Fixing headers manually in hex editor doesn't seem to help.
[Attached file removed]
Hello. I converted all of the audio I needed to edit from BCSTM to WAV with the vgmstream, split and merged WAVs how I wanted, while preserving the audio specs, then converted them back and put into the game.
The in-game issue: when it's time to play back a modded audio file it does not do so, and additionally, the game goes wack and locks up the controls. This doesn't occur when I, for instance, swap that modded file with the unmodded one that came from a Japanese ROM, even if it is a vanilla dummy 1kb file. Just in case, I tried making the undub into a LayeredFS mod, yet result were no different.
Then I tried using VGAudio and BrawlLib to see if they'll output different BCSTMs from the ones that vgmstream produced, but no – they're 1:1 exactly the same. Maybe none of them work well with the single channel audio or 32728 Hz frequency for some reason, either input or output.
The attachment is three sample audio files: edited BCSTM, edited WAV and vanilla BCSTM from the Japanese ROM.
The undub is completely done, except for the proper WAV -> BCSTM conversion part.
If someone can point out if I'm doing something wrong and give a tip on how to proceed, I'll be eternally grateful. Thank you for your time.
Edit: *snip*
Edit 2: Alternatively, I included links to the whole undub along with audio that needs to be converted properly in the samples archive if you might wish to try your luck with it yourself.
Edit 3: Just noticed that headers of the modded files are consistently different from the unmodded ones. Fixing headers manually in hex editor doesn't seem to help.
[Attached file removed]
Last edited by swosho,