Why have a memory card if you aren't going to use it? I can think of a few entertaining ways developers could fully utilise the removable memory.
Examples....
Pokemon- new game, asks you to remove cart and insert D/P/PT/HG/SS/B/W whereupon it backs up the .sav onto your SD card. In game you can encounter your old characters for random battles, where they will use Pokemon from your boxes that have similar stats to yourself. One of them will be the champion. After completing the Elite 4, you can meet up with them and trade for your old Pokes.
Pokemon (again). 2 new games as ever, but each has a different main character starting from different points on the map. After you have completed either, when you play the other one your other character will come with you. After completing both you can unlock a new area in each game
Zelda- rather than go through the whole 'getting to know you' part of the start of each game, if it senses a save from the previous it only explains new things and improvements
Rune Factory- Complete one, and the next game is set in the same town, where you stay with your previous character and his wife- after each boss you are allowed to take one weapon out of your old characters stash
I'm sure there are millions of other innovative ways they could utilise a game having knowledge of your previous series conquests. Reckon they'll bother?
Examples....
Pokemon- new game, asks you to remove cart and insert D/P/PT/HG/SS/B/W whereupon it backs up the .sav onto your SD card. In game you can encounter your old characters for random battles, where they will use Pokemon from your boxes that have similar stats to yourself. One of them will be the champion. After completing the Elite 4, you can meet up with them and trade for your old Pokes.
Pokemon (again). 2 new games as ever, but each has a different main character starting from different points on the map. After you have completed either, when you play the other one your other character will come with you. After completing both you can unlock a new area in each game
Zelda- rather than go through the whole 'getting to know you' part of the start of each game, if it senses a save from the previous it only explains new things and improvements
Rune Factory- Complete one, and the next game is set in the same town, where you stay with your previous character and his wife- after each boss you are allowed to take one weapon out of your old characters stash
I'm sure there are millions of other innovative ways they could utilise a game having knowledge of your previous series conquests. Reckon they'll bother?