
And why not?Somebody here said i could play the Metroid Prime Trilogy for Wii... yes i could but this is no reason for Mios Dios to have these problems![]()

Thanks. Glad to know something official about it now.I tested it with a couple of games but it did not work, crashed on me!

Actually, if you have the original copies available to make a CleanRip dump of you could always use Devolution which DOES support the disk swap. Most loaders that can use DM(L) can also use Devolution directly as well. It would save you some shopping/download time.Only reason was because I have original copies of the GC versions.
Actually, if you have the original copies available to make a CleanRip dump of you could always use Devolution which DOES support the disk swap. Most loaders that can use DM(L) can also use Devolution directly as well. It would save you some shopping/download time.Only reason was because I have original copies of the GC versions.
OR
you could just pop in the original disk and play it from the disk channel for that stretch where you have to swap disks and then go back to playing with DM(L) for the rest of it.

By all means I HEARD someone say that all RE games let you save before the swap so there's no problem. I'm not sure that's true with all of them. Haven't tried them myself. Even if you DO run into trouble, at least for those you do have the disks for, as long as you have a real memory card, switching to Devolution just for the disk swap part isn't that hard ... If you're lucky enough to be able to borrow a disk just for that swap point for CV, even better.I would use Devolution but I plan on playing RE CV which I don't have the GC discs for.

You are the one that needs to think again.What a question is that? Think again!
Because these are propably Bugs in the programm and they should not happen regardless if there is a Wii compilation of a game or not.
Besides that, what ever cause that problems can also harm other games aswell.
It is not just about that Games start up on Mios Dios, they should also work flawlessly from start to end.
That there are problems present in a programm which is still working on is very normal and Bug Reports are there to solve those in the future.
Thanks for the info. As far as I can remember, there is a save point in the disc swap... At least in the Dreamcast version of RE Code Veronica...I'm afraid you can't, however some games like Resident Evil let you save before swapping disks, I haven't tried those since I got RE0, RE1 and RE4 on Wii but I hope it works for RECV, some said it worked, as for games like TMNT2 and TMNT3 if you select a level and get an error message, restart your Wii, load the other disk and select that level and it will work fine, that's how I beat both games, some people reported games like Zelda and Metal Gear not working, dunno about those cause I don't have them, but yeah two disk games still have some issues!


Thanks.^^ also sorry on my side. i propably formulated that sentence a bit wrong.
No i am not that kind and i also dont like that kind of people who think the have a right to get everything directly, show no respect or are not patient.
I also understand your reaction
Yes i started from scratch.
iso is verified good
EU Version
No disc in the drive
No NMM since i use a real Memory card 251 from Nintendo
No forcing to 480p i had it on Auto
No widescreen force
No Cheats
No Debugger
I use a wavebird
For the first Issue i was scanning everything possible until he crashed into a loop
The second issue was that i put the game to the pause screen for like an hour or so.
Nothing else... well except that i dindt tried again because of lack of time. At the second run i just did not scan except the stuff i had to.
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but how is after playing it for longer than 10 minutes.
These things ^ make it sound like drive/usb sleep mode of some kind. Try another drive or see if DML/SDCard does the same thing, if you're looking for a process of elimination.The second issue was that i put the game to the pause screen for like an hour or so.

r19 is the revision with the supposed fixA problem might arise if what it's doing is constantly reading the SAME sector. If the drive has some sort of internal cache and happens to keep that same sector cached the whole time it wouldn't actually need to read from the disk and might still put it to sleep.
I don't really understand the line of code that was added when the "fix" was added but (r19?) but if it is just pinging the same sector, a possible fix would be to make it choose a random or even just the next sector each time.

