Again, I don't know the specifics in this case.It may make it perform at the full frame rate if this didn't happen before, not sure. But the point is it won't exceed the frame rate it was originally made to play at.
However, in a PC scenario, when VSync is enabled, framerates are limited to some fraction of the refresh rate (1/1, 1/2, 1/3, etc...). So, assuming 480P, we're looking at a 60 Hz refresh rate, and therefore a maximum framerate of 60 FPS. With VSync on, any game which can render at or above 60 FPS will be held steady at 60 FPS; however, any drop in GPU rendering speed below 60 FPS (say down to 55 FPS) will result in a 50% drop to 30 FPS, because VSync only allows the fractions above. Presumably, a Gamecube game which can only be rendered at a maximum 50 FPS will be displayed at 30 FPS due to VSync. However, if bumping up the GPU clock by 1.5 X allows the rendering speed to meet or exceed 60 FPS, and the game allows it, then the displayed framerate would effectively double from 30 FPS to 60 FPS.















