Oh really? That's interesting. I just thought Devolution ran at GCN clockrates in Wii mode! If that's the case I'll have to test out race split-screen in Rush 2049 in Midway Arcade Treasures 3, since that had framerate issues (though luckily battle is fine).AFAIK, Devolution already runs Gamecube games in Wii mode at the regular Wii clock rates (1.5 x GC clocks). From what I understand, given how the program was designed to run the game code, most games work normally in Wii mode, though a few games apparently run too fast according to the Devolution compatibility list. Some games which had inconsistent framerates in GC mode seem to run a little more smoothly with the increased CPU/GPU clocks IME.
EDIT: I haven't done a ton of testing, but I can indeed confirm this is the case. In race mode, both 2-player and 3-player split-screen seem to be flawless in Devolution; on the GameCube 2-player would have random hiccups of slowdown every once in a while and 3-player would just always run at like half-speed which is no fun in a racing game. However, 4-player in Devolution is just like 3-player on the GameCube: slow and no fun.
At the very least Devolution makes Rush 2049 be an improvement over the N64 version which was limited to 2 players in race mode, though a borky 4-player mode still makes the DreamCast version the best. Also Battle Mode (and stunt) are flawless with 4 players, even on both the N64 and GameCube!
Now, when will we get classic controller support in Devolution?












