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Back on the topic of memory, I've managed to adapt FIX94's "heapcreate" project from libwiiu to work on 5.5, and it allocates me a nice 168MB.
Well, I've finished rewriting that in a way that isn't horrifically embarrassing, and it works a treat! Have a nosey at GitHub here. I decided to write it as a library-type-thing so it should be pretty easy to include in a project.
Running the demo, my Wii U will give me a 168.12MB heap between 0x102CF708 and 0x1AAEDB6C. Every time. ;D
If yours comes up with something different please let me know.
Update: Added bucket memory functions, now allocates 64MB between 0xE and 0xE4. Nice.
--------------------- MERGED ---------------------------
Well, I've finished rewriting that in a way that isn't horrifically embarrassing, and it works a treat! Have a nosey at GitHub here. I decided to write it as a library-type-thing so it should be pretty easy to include in a project.
Running the demo, my Wii U will give me a 168.12MB heap between 0x102CF708 and 0x1AAEDB6C. Every time. ;D
If yours comes up with something different please let me know.
It just dawned on me that it might be good to give that its own thread so devs can find it easier. Opinions?
Last edited by QuarkTheAwesome,





