Hacking Custom gbaframe.bmp support...

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Does the CycloDS still support this? All searching comes back with 1.4beta supporting it but nothing for later versions.

Tried putting it in root, in the cyclods folder, in the skin folder, in the folder with the skin I'm currently using. Still not working.

It's the right size, with the right name (gbaframe.bmp).

Any help? Starting to nark me a bit now.
rolleyes.gif
 
According to the manual and your description, sounds like it should work.

QUOTE said:
CycloDS Evolution supports the “GBA Frame” bitmap....... To do this, you must
place a bitmap called “gbaframe.bmp” inside the “CycloDS” directory on your MicroSD card. The
bitmap dimensions must be 256x192.

I just tried and it worked for me. (although I prefer no border, JMO)
 
whoops sorry bout that
checklist
make sure it is 256x192 pixels
Right name gbaframe.bmp
in the right folder
thats my usual checklist for skins
 
Tanas said:
try opening your gbaframe.bmp using paint and re saving it.

Also make sure it's, 24-bit (based on my experience with the other Cyclo bmps as well as reqs for other cards.) Not sure if a different bitrate will make it unusable but 24-bit should do it just fine.
 
Maybe change it from gbaframe.bmp to "gbaframe" if your operating system hides known file extension types.

I have done the same thing by adding the extension and my file ended up looking like pops.txt.txt

Maybe that will do it.
 
Thanks again for the help!

Not sure which it was because I did both, but I just named the file gbaframe as it was already a .bmp file, and I also converted it using Paint where before I used Photoshop.

Looking awesome now!
biggrin.gif
 

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