Hacking Custom Gamecube banner music

kbell917

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I hacked my Wii two months ago to play GameCube games, and I noticed a couple of them have their own custom banner music instead of the normal GameCube jingle (ex: live and learn playing for sonic adventure 2, vs mode menu playing for pokemon XD). From what I can tell these come from the banner downloads from gameTDB, however, I've been trying to find ways to add more custom banner music for other games like SSX tricky, Super smash bros. melee, and metroid prime, but neither here nor google has given me any answers. at least not for nintendont. is there a way to add my own custom banner music or find someone who can? or some software I can use to do it?
 

Commodoro64

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you only need CustomizeMii 3.11, ShowMiiWads-Mod-1.5.2, the original .wad extracted from disc and audacity for edit music
The music MUST be .wav mono and encoded 16bit PCM.
there is a good guide in this forum
gbatemp.net/threads/custom-gc-channel-banner-collection-for-system-menu-backup-loaders.325003/
 

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    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
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    it is L+dpad down+ select
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    but homebrew is appearing in the home menu btw
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    yes, now I remember it
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    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
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    i just didint know the homebrew launcher didint exist in aroma
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    thanks btw
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    @Xdqwerty you can use a "spawner" function on any object.
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    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
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    Easiest, simple way would be just restart scene, but player would restart from beginning.
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    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1