Hello everybody
I just wanted to share some experimentation with creating custom level for astro bot :
I did not tried a lot of things but it seems to be possible to edit (or maybe create) some levels for this game.
For example in the first level of the game I have increased the scale of enemies

What I did for this example :
- Extract the update pkg inside a folder (ex : C:\CUSA12392-patch)
- Edit the level 1 with notepad++ (C:\CUSA12392-patch\data\multi_platformer\levels\world0_0_new_intro_1\lvx\design.lvx)
- Change everything you want, it is XML format, for my example I changed the scale of all enemies to 9.0
<MupLevelObject>
<UUID>4B8B4E3A-41A5-13E0-BF6D-2A8340139407</UUID>
<MayaNode>|enemy|enemy_standard_A_01</MayaNode>
...
<scale>9.0 9.0 9.0</scale>
...
</MupLevelObject>
- Repack the pkg and install it
This is not "easy" to do but maybe if a good developper want to try to create a basic level editor it would be nice to have custom levels in this game
I just wanted to share some experimentation with creating custom level for astro bot :
I did not tried a lot of things but it seems to be possible to edit (or maybe create) some levels for this game.
For example in the first level of the game I have increased the scale of enemies

What I did for this example :
- Extract the update pkg inside a folder (ex : C:\CUSA12392-patch)
- Edit the level 1 with notepad++ (C:\CUSA12392-patch\data\multi_platformer\levels\world0_0_new_intro_1\lvx\design.lvx)
- Change everything you want, it is XML format, for my example I changed the scale of all enemies to 9.0
<MupLevelObject>
<UUID>4B8B4E3A-41A5-13E0-BF6D-2A8340139407</UUID>
<MayaNode>|enemy|enemy_standard_A_01</MayaNode>
...
<scale>9.0 9.0 9.0</scale>
...
</MupLevelObject>
- Repack the pkg and install it
This is not "easy" to do but maybe if a good developper want to try to create a basic level editor it would be nice to have custom levels in this game
Last edited by maumau21,






