Homebrew CTRX - PS1 Emulator

  • Thread starter Thread starter machinamentum
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RetroArch is awesome........if you can get it to work on your Device. Dont know why, but the later Builds dont want to work for me. Stuck using the November 8th Build for now.
 
I'm not working on this for the foreseeable future. A derivative project is being worked on however.
Shame.

Now that I think about it, just a question. Do you suppose if we used the enhanced clockspeed thing from ARN's latest update, it might give interesting results? Or does this already utilise that enhanced power?
 
Shame.

Now that I think about it, just a question. Do you suppose if we used the enhanced clockspeed thing from ARN's latest update, it might give interesting results? Or does this already utilise that enhanced power?
The only result is that the demos run quite a bit faster. The older *hax 2 payloads enabled the N3DS clockspeed + L2 cache by default. The new *hax payloads require osSetSpeedupEnable to do this. If I understand correctly ARN just allows the user to force the N3DS' faster clockspeed under older software that doesn't enable it. I haven't updated the code to call osSetSpeedupEnable but it is a simple change if needed.
 
I wouldn't have asked if my computer would have loaded that comment earlier. Would OP mind posting the source code so others could work on this? Because of the right person continues the work, this would be better than the retroarch emulator
 
I wouldn't have asked if my computer would have loaded that comment earlier. Would OP mind posting the source code so others could work on this? Because of the right person continues the work, this would be better than the retroarch emulator

The source code is in the original/first post.
 
I haven't checked this emulator out since its first beta and I kinda ignored it because I thought it was dead but I found the release page on github and is this now playable or does it need more updates???
 

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