Hacking Cover Flow USB ISO Loader by Beardface

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fishears

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|-RoY-| said:
|-RoY-| said:
I'm the only one to have a problem with cheat with r909 ? I can download them, i can " toggle " them, but in the game, it doesn't work
frown.gif
I've tried with Super Mario Galaxy, i've already used some code ( Moon jump ) and now it doesn't work anymore :-(

I've tried with USB Loader GX, and all the cheats are working. Am I the only one with this issue ?

There have been problems with SMG codes - mainly caused by the Transformation code (which is HUGE)...
I don't have the game but I just made a change in the SVN that does appear to generate a valid gct for all SMG codes.
If you have the time please give this version a try and report back

Also included in this rev is the ability to edit codes that have variables in them - like, replace "XX" with "99" to have 99 Rupees etc....
 

ves

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Which cios use, or what is he necessary for the versions svn?

I use cIos 10, and they are out of service they give error of codedump.



Greetings.
 

fishears

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ves said:
Which cios use, or what is he necessary for the versions svn?

I use cIos 10, and they are out of service they give error of codedump.



Greetings.

rev 10 should always work but I use rev 14 because it's better and newer and 14 is a bigger number than 10
wink.gif
 

fishears

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UPDATE:

The Team are proud to release two new versions.
1.2 is a bugfix-only release from the stable branch (no new features, just fixes)
1.2a is from the SVN branch which includes new features but may be less stable...

Highlights are:
v1.2 (Stable)
-FIX-
  • SDHC support fixed
  • Improved cover loading speed
  • Cheat downloads redirected to geckocodes.org
v1.2a (2.0 SVN Path)
-NEW-
  • OSK (OnScreen-Keyboard) (qwerty)
[*] used with dynamic paths[*] used with cheat manager
  • Method for alt.DOL from Image with autoselection implemented
  • Method for alt.DOL from SD: / USB: implemented
  • CoverFloader News Service (CFNS) (requires internet connection)
  • CoverFloader NewsReader
  • 2nd page for System Information (paths)
  • dynamic paths for all CoverFloader files and directories on SD: and USB: (editable with OSK)
  • additional support for USB-Devices
  • support for the new game hooks (found in GeckoOS 1.9.2)
  • cheat codes with variables are now editable
-FIX-
  • SDHC support fixed
  • Improved cover loading speed
  • Improved cheat compatibility (codes per cheat raised to 100)
  • Cheat downloads redirected to geckocodes.org
 

neardark

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charleyr said:
Valguerra said:
I use the CF892 an redownloaded the covers. Still get a freeze. But will try it again.

the automatic download for 3d covers is temperary down. http://www.wiitdb.com/

•08/12: All artwork will be unavailable to download from external programs for at least one week, except regular covers. Artwork upload had to be disabled too, you can send your covers to ftp.wiitdb.com, user: upload, password: upload. This is only temporary, all features will be back as soon as the site migration is complete. Meanwhile, you can use the full packs NeoRame kindly assembled:
3D Cover PAL Pack [Last Update 23 July 2009]
3D Cover NTSC Pack [Last Update 23 July 2009]
Original Discs [Last Update 23 July 2009]


They should use our site for the covers, we have alot more that the existing site and we wont have down time. if any of the Dev team are interested they can contact me via the site http://www.muntrue.nl/
 

|-RoY-&#124

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fishears said:
UPDATE:

The Team are proud to release two new versions.
1.2 is a bugfix-only release from the stable branch (no new features, just fixes)
1.2a is from the SVN branch which includes new features but may be less stable...

Highlights are:
v1.2 (Stable)
-FIX-
  • SDHC support fixed
  • Improved cover loading speed
  • Cheat downloads redirected to geckocodes.org
v1.2a (2.0 SVN Path)
-NEW-
  • OSK (OnScreen-Keyboard) (qwerty)
[*] used with dynamic paths[*] used with cheat manager
  • Method for alt.DOL from Image with autoselection implemented
  • Method for alt.DOL from SD: / USB: implemented
  • CoverFloader News Service (CFNS) (requires internet connection)
  • CoverFloader NewsReader
  • 2nd page for System Information (paths)
  • dynamic paths for all CoverFloader files and directories on SD: and USB: (editable with OSK)
  • additional support for USB-Devices
  • support for the new game hooks (found in GeckoOS 1.9.2)
  • cheat codes with variables are now editable
-FIX-
  • SDHC support fixed
  • Improved cover loading speed
  • Improved cheat compatibility (codes per cheat raised to 100)
  • Cheat downloads redirected to geckocodes.org

Cheats worked once, but dissapear about 5 minutes :wtf:
 

fishears

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|-RoY-| said:
Cheats worked once, but dissapear about 5 minutes :wtf:

Could you elaborate a little on that:
Do you mean that cheats are active and working in the game but then, during game play, they cease to be active?
Do you mean that they work the first time you play the game but fail to work when you play the game 5 minutes later?

What hooktype do you have set? Can you send me the gct?

I want to get this fixed so any further information would be valuable.
Thanks
 

pepxl

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the link for 1.2a is screwed it has a double http://, but still not working when the link is corrected to a single http://
 

fishears

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pepxl said:
the link for 1.2a is screwed it has a double http://, but still not working when the link is corrected to a single http://

Sorry - I was in a hurry.
Should be fixed now. The downloads link to the GoogleCode site so you can always go there if the link still doesn't work for you.
 

|-RoY-&#124

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fishears said:
|-RoY-| said:
Cheats worked once, but dissapear about 5 minutes :wtf:

Could you elaborate a little on that:
Do you mean that cheats are active and working in the game but then, during game play, they cease to be active?
Do you mean that they work the first time you play the game but fail to work when you play the game 5 minutes later?

What hooktype do you have set? Can you send me the gct?

I want to get this fixed so any further information would be valuable.
Thanks

Do you mean that cheats are active and working in the game but then, during game play, they cease to be active? This is what i want to mean ^^ I was playing RE4, i got a cinematic, and then the codes cease to be active, really weird

Hooktype is VBI, and i'll pm you the *.gct
 

ves

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Hello, I have tried the version 1,2 and everything works well with cIos 10 and 14, ( with systemenu 3.2E ), but with the version 1.2a and the same configuration always you give me error of codedump, although now slow-going more in darel error, load everything reveals title pages and pronounces sentence, do you know because it can be? I have tried with several records, does somebody else happen to the same thing?

Thanks.
 

triptech

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All my covers have now disappeared running 1.2 from 1.0.

If I go to download covers it goes through without a problem - but no covers show and no covers are written to the SD.

If I go to download titles I get an error:

"Error downloading titles.txt"

Any ideas?
 

TrickyTony

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I'm kind of unclear on some of the updates, looks REALLY good, but does this use the cheat system from the new GeckoOS or just the new hook types? (Can we play Brawl+?) Thanks for keeping this alive, and great!
 

Valguerra

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Pretty cool loader. Couple of suggestion. Maybe have a way to add to a favorite list of games and having the games once you get to one end just go back to the begining. other than that kool loader.
 

Valguerra

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There use to be a list of game errors. On what games you had to set up with 002 or anit error fix. Can someone post it up again cause cannot find it.
 

jryanvt

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triptech said:
All my covers have now disappeared running 1.2 from 1.0.

If I go to download covers it goes through without a problem - but no covers show and no covers are written to the SD.

If I go to download titles I get an error:

"Error downloading titles.txt"

Any ideas?

triptech, i am having the same issues right now. all my covers are blank. have you discovered any fixes yet? thanks.
 
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