Hacking Cover Flow USB ISO Loader by Beardface

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fishears

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LexLuthor said:
Dumb question but what does the little star enable as your loading the game?
it's ready for when we implement a filtered favourite games list - not fully functional yet

QUOTE(G2K @ May 9 2009, 03:14 PM) May I ask where in the source code you are initalizing 3D? I can't find it anywhere...
when we draw covers:
GRRLIB_3D_Init();
 

afour98

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F1SHE4RS is right, that inits the 3D... all the heay GX lifting is done in an added method in GRRLib called GRRLIB_DrawCoverImg(); That's where the cover img, and the flipped mirror reflection get drawn together.
 

afour98

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F1SHE4RS is right, that inits the 3D... all the heavy GX lifting is done in an added method in GRRLib called GRRLIB_DrawCoverImg(); That's where the cover img, and the flipped mirror reflection get drawn together.
 

mateyo

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hi i managed to get an code dump after scrolling far to the right side, thenn scrolling with the scrollingbar to the left.
code dump:
276d8 -> 00000a00 -> 80a1df80 -> 80a541e0 ->5417c
if that helps.

but really nice work guys. switching to this loader as my main loader for now.
keep up the good work!
 

LexLuthor

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Thanks for the help.
This loader is really great!
Using it as my main now.

Is there anyway to use a text file to rename the isos though? Names like Party Pack for Revolution are just annoying, haha.
 

rwilts

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Great progress with this one. All working well and runs through preloader. Boots directly into this no issues.

Slight issue - settings are not retained when you turn off - The defaults are always set. Is it possible to have it save my preferences ? Main concern is that there is a delete button when loadeing game and i dont want son to mess things up. The one click launch prevents this but this setting is reset each time
wink2.gif
 

Matt93

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It would be nice to have a channel wad for this. I would like it to work without the need to have an SD card in.
 

Nullkill

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rwilts said:
Great progress with this one. All working well and runs through preloader. Boots directly into this no issues.

Slight issue - settings are not retained when you turn off - The defaults are always set. Is it possible to have it save my preferences ? Main concern is that there is a delete button when loadeing game and i dont want son to mess things up. The one click launch prevents this but this setting is reset each time
wink2.gif


For some reason beta 5 was released with saving settings commented off... it'll be on in the next release;

In the mean time, there is a built in parental lock that removes the delete and add game buttons

From the main menu, hit A+B+1+2 at the same time. I believe this setting is saved across sessions...


Posts merged

QUOTE(Matt93 @ May 9 2009, 09:08 PM) It would be nice to have a channel wad for this. I would like it to work without the need to have an SD card in.

You realize you won't have covers w/out SD right now... right?
 

rwilts

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Thanks for the reply..but it does not retain parental lock on re boot.

No biggie great work and i will happily await the next release.
 

Matt93

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Nullkill said:
Matt93 said:
It would be nice to have a channel wad for this. I would like it to work without the need to have an SD card in.

You realize you won't have covers w/out SD right now... right?
Haha that is very true. Slipped my mind. Hopefully in the future covers can be loaded via USB.
 

xomp

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I've not had a chance to even test this yet as I'm waiting on a final build. Is there a planned date on when everything will be sorted? Keep up the great work!
 

Matt93

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Well It's definitely good enough to use. This is the only loader I am using now and I have zero problems.
 

G2K

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How do I compile the thing!? Every time, I open the Programmer's Notepad project included, hit make, and I get

Code:
 "make" 
Generating Version.h file...
cat: .svn/entries: No such file or directory
make[1]: /m/BeardFace: No such file or directory
make[1]: *** No rule to make target `/m/BeardFace'.ÂÂStop.
"make": *** [build] Error 2

> Process Exit Code: 2
> Time Taken: 00:03
 

afour98

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I don't think this is a makefile issue... try make from the command line... see if that works... if so, then you've got a programmer's notepad project file config issue

Worse case, comment those lines out (it's just autogenerating the version.h were we store the latest SVN ver for display in the debug output). As long as any version of the version.h exists, you should be ok.

I personally work in XCode on a mac, and have no problem with this makefile.
 

G2K

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afour98 said:
I don't think this is a makefile issue... try make from the command line... see if that works... if so, then you've got a programmer's notepad project file config issue

Worse case, comment those lines out (it's just autogenerating the version.h were we store the latest SVN ver for display in the debug output). As long as any version of the version.h exists, you should be ok.

I personally work in XCode on a mac, and have no problem with this makefile.

How do I make from the command line? I've only learned how to do it in programmers notepad today, which is kinda sad.
 

fishears

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G2K said:
afour98 said:
I don't think this is a makefile issue... try make from the command line... see if that works... if so, then you've got a programmer's notepad project file config issue

Worse case, comment those lines out (it's just autogenerating the version.h were we store the latest SVN ver for display in the debug output). As long as any version of the version.h exists, you should be ok.

I personally work in XCode on a mac, and have no problem with this makefile.

How do I make from the command line? I've only learned how to do it in programmers notepad today, which is kinda sad.
just open a command line (dos window) in the Coverflow directory (where the Makefile is) and type "make" and hit enter.
(I'm assuming you're running a Microsoft OS if you have PNP...)
 
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