Counter strike source config.cfg problem

Discussion in 'General Off-Topic Chat' started by kiel379, Sep 5, 2011.

  1. kiel379
    OP

    kiel379 GBAtemp Regular

    Member
    131
    6
    Aug 18, 2011
    england
    hi iv been trying to put my old config.cfg file from condition zero into the right folder to work with source, im pretty sure i have it in the right place:

    C:/programmefiles/steam/steamapps/ /counter-strike source/cstrike/cfg

    but wont work

    here's what the file looks like and for the life of me i cant see anything wrong with it, Any help?????

    // This file is overwritten whenever you change your user settings in the game.
    // Add custom configurations to the file "userconfig.cfg".

    unbindall
    bind "TAB" "+showscores"
    bind "ENTER" "+attack"
    bind "ESCAPE" "cancelselect"
    bind "SPACE" "+jump"
    bind "'" "+moveup"
    bind "+" "sizeup"
    bind "," "primammo"
    bind "-" "sizedown"
    bind "." "secammo"
    bind "/" "+movedown"
    bind "0" "slot10"
    bind "1" "slot1"
    bind "2" "slot2"
    bind "3" "slot3"
    bind "4" "slot4"
    bind "5" "slot5"
    bind "6" "slot6"
    bind "7" "slot7"
    bind "8" "slot8"
    bind "9" "slot9"
    bind ";" "+mlook"
    bind "=" "snapshot"
    bind "[" "amxmodmenu"
    bind "]" "stopsound"
    bind "`" "toggleconsole"
    bind "a" "+moveleft"
    bind "b" "buy"
    bind "c" "radio3"
    bind "d" "+moveright"
    bind "e" "+use"
    bind "f" "impulse 100"
    bind "g" "drop"
    bind "h" "+commandmenu"
    bind "i" "showbriefing"
    bind "j" "cheer"
    bind "k" "enemydown"
    bind "m" "chooseteam"
    bind "n" "nightvision"
    bind "o" "amxmodmenu"
    bind "p" "+commandmenu"
    bind "q" "drop"
    bind "r" "+reload"
    bind "s" "+back"
    bind "t" "impulse 201"
    bind "u" "messagemode2"
    bind "w" "+forward"
    bind "x" "radio2"
    bind "y" "messagemode"
    bind "z" "radio1"
    bind "~" "toggleconsole"
    bind "UPARROW" "+forward"
    bind "DOWNARROW" "+back"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"
    bind "ALT" "+voicerecord"
    bind "CTRL" "+speed"
    bind "SHIFT" "+duck"
    bind "F1" "vesthelm"
    bind "F2" "sgren"
    bind "F3" "deagle; secammo"
    bind "F4" "mp5; primammo; vesthelm"
    bind "F5" "galil; famas; primammo; vesthelm"
    bind "F6" "ak47; m4a1; primammo; vesthelm"
    bind "F7" "aug; primammo; sg552; primammo; vesthelm"
    bind "F8" "flash"
    bind "F9" "hegren"
    bind "F10" "defuser"
    bind "F11" "awp"
    bind "F12" "exec rcon.cfg"
    bind "INS" "+klook"
    bind "PGDN" "+lookdown"
    bind "PGUP" "+lookup"
    bind "END" "centerview"
    bind "MWHEELDOWN" "invnext"
    bind "MWHEELUP" "invprev"
    bind "MOUSE1" "+attack"
    bind "MOUSE2" "+attack2"
    bind "MOUSE3" "+reload"
    bind "MOUSE4" "lastinv"
    bind "MOUSE5" "slot4"
    bind "PAUSE" "pause"
    _cl_autowepswitch "1"
    _snd_mixahead "0.1"
    ati_npatch "1.0"
    ati_subdiv "2.0"
    bgmvolume "1.000000"
    bottomcolor "6"
    brightness "1"
    cl_allowdownload "1"
    cl_allowupload "1"
    cl_backspeed "400"
    cl_career_difficulty "0"
    cl_cmdbackup "3"
    cl_cmdrate "80"
    cl_corpsestay "600.000000"
    cl_crosshair_color "50 250 50"
    cl_crosshair_size "small"
    cl_crosshair_translucent "0"
    cl_dlmax "80"
    cl_download_ingame "1"
    cl_dynamiccrosshair "1"
    cl_forwardspeed "400"
    cl_himodels "0"
    cl_idealpitchscale "0.8"
    cl_lc "1"
    cl_logocolor "#Valve_Orange"
    cl_logofile "lambda"
    cl_lw "1"
    cl_minmodels "0"
    cl_radartype "1"
    cl_righthand "1"
    cl_shadows "1"
    cl_timeout "35"
    cl_updaterate "80"
    cl_vsmoothing "0.05"
    cl_weather "0"
    con_color "255 180 30"
    console "1.000000"
    crosshair "1.000000"
    fastsprites "0"
    fps_max "200"
    fps_modem "0"
    gamma "3"
    gl_dither "1"
    gl_flipmatrix "0"
    gl_fog "1"
    gl_monolights "0"
    gl_overbright "0"
    gl_polyoffset "0.1"
    hisound "1"
    hpk_maxsize "4"
    hud_capturemouse "1"
    hud_centerid "0"
    hud_draw "1"
    hud_fastswitch "0"
    hud_saytext_internal "1"
    hud_takesshots "0"
    joystick "0"
    lookspring "0.000000"
    lookstrafe "0.000000"
    m_filter "1"
    m_forward "1"
    m_pitch "0.022000"
    m_side "0.8"
    m_yaw "0.022"
    model "gordon"
    MP3FadeTime "2.0"
    MP3Volume "0.090000"
    mp_decals "300.000000"
    name "{Ne} Mikey^"
    net_graph "3"
    net_graphpos "1"
    net_scale "5"
    r_bmodelhighfrac "5.0"
    r_detailtextures "1"
    s_a3d "0.0"
    s_automax_distance "30"
    s_automin_distance "2"
    s_bloat "2.0"
    s_distance "60"
    s_doppler "0.0"
    s_eax "0.0"
    s_leafnum "0"
    s_max_distance "1000"
    s_min_distance "5"
    s_numpolys "200"
    s_polykeep "1000000000"
    s_polysize "10000000"
    s_refdelay "4"
    s_refgain "0.4"
    s_rolloff "1.0"
    s_verbwet "0.25"
    sensitivity "2.250000"
    skin ""
    spec_autodirector_internal "1"
    spec_drawcone_internal "1"
    spec_drawnames_internal "1"
    spec_drawstatus_internal "1"
    spec_mode_internal "4"
    spec_pip "0"
    suitvolume "0.250000"
    sv_aim "1"
    sv_voiceenable "1"
    team ""
    topcolor "30"
    tutor_enable "1"
    viewsize "110"
    voice_enable "1"
    voice_forcemicrecord "1"
    voice_modenable "1"
    voice_scale "2"
    volume "0.140000"
    setinfo "amx_password_field" "superman"
    setinfo "_vgui_menus" "1"
    setinfo "_ah" "1"
    +mlook
    +jlook
    exec userconfig.cfg
     
  2. Minox

    Minox I did it

    Supervisor
    6,088
    2,899
    Aug 27, 2007
    Sweden
    I'm fairly sure that a configuration for Counter-Strike Condition Zero does not work in Counter-Strike Source. Condition Zero runs on the old Goldsrc engine while Counter-Strike Source runs on the Source engine and may therefore use completely different variables.
     
  3. kiel379
    OP

    kiel379 GBAtemp Regular

    Member
    131
    6
    Aug 18, 2011
    england
    so this file is totaly useless then???
     
  4. Maplemage

    Maplemage ಠ_ಠ

    Member
    1,143
    42
    Sep 23, 2008
    Why would you care?
    You're gonna probably have to bind em again, but some of the binds look like they were there by default.