Console Game Frames Per Second?

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Wordpress site.... totally reliable.

http://kidshealth.org/parent/general/eyes/vision_facts_myths.html

http://www.straightdope.com/columns...-tv-reading-with-bad-light-etc-ruin-your-eyes

http://www.mnn.com/health/fitness-w...tting-too-close-to-the-tv-really-hurt-my-eyes

http://www.rebuildyourvision.com/blog/does-sitting-too-close-to-the-tv-hurt-your-eyes/

In addition, unlike most people, I enjoy using my TV or computer in a well-lit room.

Assuming the content has a high enough frame rate and a decent FOV, there really isn't any reason NOT to sit close to the TV.

Think IMAX or Oculus Rift.
 
They can make the games smooth at 60fps or they can make them pretty at less than 60fps. Still screenshots show off pretty, but they don't show off smooth.
Look man, console games have been pretty darn good looking ever since I first saw Soul Calibur on the Dreamcast.
Everything above that is just a surplus.
Why can't we settle on a 1080p / 60fps standard and forget about ultra realistic shadows / particles / polygons count / A.I / bloom effects / post processing / tasselation / water reflections / depth of field and so on ?

I really love Batman Arkham City for example and it runs like a beast on my modest gaming laptop at 1080p / 60 fps.
Why do we have to live and accept " next " generation games at 30 fps so that screen shots look " even " better ?
Sometimes I think we are all a bunch of graphics whores, when at the end of the day, the gameplay is what really matters in a game.
And a smoother gameplay is without a shadow of a doubt, at least twice better then a choppy 30fps.
 
Lchoppy 30fps.
This is an important point I forgot to mention! The lower your average framerate, the worse that the occasional dips and stutters are going to be. This is part of the reason that people want 60 FPS, because it means that dips, stutters, and downright slow-rendering-areas don't make much of an impact on your gameplay (whereas if you average 30FPS or worse, they could mean going down to 3-5 FPS, which can get you killed easily as you can't react).
 
Wrong... NTSC is 60 FPS and PAL is 50 FPS because of interlacing. Keep in mind that FPS works differently for progressive and interlaced video, but I can assure you that even with analogs TV showing only half of the frame each time we still perceive this as full resolution images with 60/50 FPS, the downside of interlacing is that it causes some undesired effects like flicker.
Well, yes, I should've mentioned that the 50Hz/60Hz refresh rate meant that they're able to display 50/60 fields, so if you interlace the video signal, you only really use half of that so you can in fact display more.

That being said though, standard PAL is 25 frames and standard NTSC is 30 frames.
 

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