raulpica said:
We have to support Capcom for taking a such risky idea (8-bit graphics in this age of uber-graphiczorz)
RISKY???
Trust me, the game will sell better than it deserves.
Let me tell you what's risky: developing innovative high-quality games with a high budget, contemporary graphics and an appropriate size...
On the other hand, developing a game with 8bit graphics, an 8bit soundtrack, virtually no storyline or cut-scenes (probably), only 8 levels and the exact same gameplay and features as six of its predecessors is probably the least risky thing Capcom could have ever done,
especially when the game in question is called "Mega Man 9" and it's released on the Wii, the console on which even the utmost crap, such as "Hannah Montana Spotlight World Tour", becomes a bestseller
Do you really think all those shovelware games on the Wii have crappy graphics because it's
risky?
The developers of Bionic Commando Rearmed took a huge risk when they decided to remake an old classic that's practically
unknown to the gaming audience, polish the gameplay, add next-gen 3D graphics, a remixed soundtrack and a full-blown online multiplayer mode, and offer it for as little as 10 bucks...I fail to see what kind of risk was involved with Mega Man 9, though
Oh, and guess what it means when Mega Man 9 is a success and Bionic Commando Rearmed is not...I'm sure Capcom still has plenty of 8bit and 16bit franchises they can revive the
cheap way, should this work out...now that's desirable!