Hacking Configurable USB Loader

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My CFG Loader has never had music... How do we add a song?

Assuming it's set to the default location - On your SD card or USB Drive, wherever you have Conf USB Loader installed, there will be a sub-directory called "usb-loader".

Once in there you should see a "music" sub-directory. Put your .mp3 music in there. I have 21 songs in my directory and it'll randomly choose one with each load and then move on randomly to another song once finished.

i.e.----> SD/usb-loader/music/"Song(s)".mp3
 
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Assuming it's set to the default location - On your SD card or USB Drive, wherever you have Conf USB Loader installed, there will be a sub-directory called "usb-loader".

Once in there you should see a "music" sub-directory. Put your .mp3 music in there. I have 21 songs in my directory and it'll randomly choose one with each load and then move on randomly to another song once finished.

i.e.----> SD/usb-loader/music/"Song(s)".mp3
It seems to be a bit more involved than that... I created a music folder in the usb-loader directory and added a couple mp3s, but they don't play and I can't find any option in the setings


EDIT: nvm I was able to use the windows config app. I just checkmarked music and updated the directory and now it randomly picks a song from the music directory. I have the Wii Shop channel and Mii channel themes in it now.
 
Last edited by Futurdreamz,
Assuming it's set to the default location - On your SD card or USB Drive, wherever you have Conf USB Loader installed, there will be a sub-directory called "usb-loader".

Once in there you should see a "music" sub-directory. Put your .mp3 music in there. I have 21 songs in my directory and it'll randomly choose one with each load and then move on randomly to another song once finished.

i.e.----> SD/usb-loader/music/"Song(s)".mp3
That's freaking amazing, than you!
 
I have a drive chipset with d3, apparently I can't play games from burned disk, but I can, my question is every single Wii can play burned disk with this loader? Because I think I have oudated information, anyway I always play from usb, but I realized of this big surprise when I modded a Wii with a burned disk on it
 
I ran out of room on my flash drive but still had room on my sd card so I ripped a Wii game to the sd card. The game works fine but is there any way to get CFG USB Loader to show wii games from both usb and sd at the same time? I have to switch to sd card in the settings for it to show.
 

There was a much nicer way you could have answered that. There isn't like 100 Wii games I care about and the flash drive works fine except I needed 1 more game to be on my sd card and I wanted it to show that's all it's not a crime what I'm asking if it can't do it it can't do it that's all you had to say.
 
Last edited by raulpica, , Reason: Removed quote -rp
Plus an hdd is really not necessary. I have my entire collection on a 128gb SD card and there's lots of room to spare. And they make high capacity USB drives no bigger than a wireless mouse reciever. There is absolutely no need to have a great big hard drive dangling from the console.

But yeah, CFG is not really set up to recognize media from different sources. Either try shrinking the isos a bit or move to a bigger SD card or USB drive. Maybe one of the newer loaders can handle it, idk
 
Is there a way for the loader to keep Nintendont config settings? I hate that it resets every time I launch a Gamecube game, and there is no way to change settings like deflickering or video width in loader.
 
Hi all

Im triying to use this loader with a WII console 4.3U. already patched with D2X V.52 Beta and all that stuff.

The question is that when i use this loader it doesnt shows all the games. Some of them doesnt have name , despite you can move between them and the loader shows them as 0.0 size,
the Hard disk i have with the backups in WBFS

if i check them with WII BACKUP manager or with another loader like USB loader GX i can see them or load .

Anyone knows whats happening?

Thanks in advance
 
Hi all

Im triying to use this loader with a WII console 4.3U. already patched with D2X V.52 Beta and all that stuff.

The question is that when i use this loader it doesnt shows all the games. Some of them doesnt have name , despite you can move between them and the loader shows them as 0.0 size,
the Hard disk i have with the backups in WBFS

if i check them with WII BACKUP manager or with another loader like USB loader GX i can see them or load .

Anyone knows whats happening?

Thanks in advance
As long as you don't need to boot GameCube games, go with 32KB cluster formatted NTFS. I've used both an NTFS HDD and an NTFS USB stick, and couldn't tell a difference. WBFS formatted partitions have too many problems.
 
Hi
i have on my wii the homebrew channel with cfg usb loader v70-222,ios 38, mload 5.1.
i would like to update it but when i try to update it through the main menu it says cant update.
my wii is version 4.3E

Thanks
 
so, i have a problem. i am trying to use ocarina cheats on a game, using cfg usb loader, but whenever i turn the ocarina cheats option on, launching only brings up a black screen, whether or not i actually have a code file.
 
Nothing but rage is all this and USB loader gx have been. upon clearing and reinstalling each they will load games the first time and then everything goes out the friggin window. I don't know anymore. Are there any nubbish mistakes that yall could list off the top of your head that I can test? (I'd say i'm far from nub or noob or even newb but i'm prone to making ridiculous mistakes. One being downloading the wrong version of a smash bros mod when i was really tired and I didn't pay attention to the fact that it was a dolphin version not wii... ahaha... some things should not be admitted...)

-Forgot to add I've installed d2x cios v8 (?) cant remember off the top of my head.
-I saw that cfg usbloader block IOS reload and then it'd freeze.
-I like to use nand emulation (what's difference between partial and full?) and set it to full.
-I've a proper backup of my nand in the nand folder on usb drive. Also plugged into proper port (closest to edge of wii)
-even tho i connected to the server only a few months ago the update server seems to be down (?) unsure again as i know i have relatively spotty connection in the room where i've the wii set up
-usb loader gx gives no output so idk why it freezes up but yea it does as well
-fat32 formatted 320GB drive, pulled from a laptop and put in some generic crap drive that my friend got for super cheap
-could the freezing be cuz of spindown? and how do i identify spindown?
-i have both wii games and gamecube games on this sucker and neither will boot (i cant get dios mios to work so i use nintendont)
-annoying quirk: gamecube games load and boot normally using nintendont as the loader (as in selecting it in the homebrew menu)
-losing my freaking mind
-that's all i can remember for now. (should i point out that i have 118 games, where there are more gamecube games than wii games, of course that'd make sense tho)

EDIT: found problem. My HDD is incompatible with Homebrew so I have to leave it unplugged until USBloaderGX or CFG USBloader launches and then plug it in
(I realized this when I attempted to launch Legacy XP - a project m modpack - and it blackscreened. The HDD was plugged in at that time. It didn't occur to me the next morning.)
 
Last edited by Austn8r,
Hey guys, is there any way to make Gamecube games have by default use NMM without having to turn it on for each game individually? I can't seem to find such an option in the main settings section...
 
Unfortunately it doesn't seem to. But once you set it it's done, and all GameCube games will immediately warn you that it can't find a memory card if you forget after adding the game.
 
Unfortunately it doesn't seem to. But once you set it it's done, and all GameCube games will immediately warn you that it can't find a memory card if you forget after adding the game.

Thanks for the reply. That's too bad; I have a real physical memory card plugged into my Wii to access old GC saves, so it looks like I'll have to manually switch every game to use NMM then. Not a big deal, but a slight inconvenience I guess.
 

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