Hacking Configurable USB Loader

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TheRealVisitor said:
I used those patches to play Pop in 57b4 and when I updated to 57b6 the game crashed on homebutton. So I removed them and now it runs. I have not used return_to_channel.
The disable_pop_patch option had a bug in 57b4 that it actually disabled the nsmb patch instead. That's why it worked while you had it on then. If you are using IOS222 or an early IOS249 revision, then you would have needed the disable_dvd_patch = 1 option, but you don't need to do that for every game any more as the per-game Clear Patches feature does that for you.

QUOTE(daleybox @ Jun 11 2010, 07:07 AM) I added return_to_channel = 15 to my config.txt file, however, how do I get it to return to the channel? 15 is what showed up in my data management channels interface for the forwarder. Did I get the wrong number, or do you have to hit some special button to exit and return to the loader? All I did was hit home and then Wii menu, and of course it went to the menu.
The value needed must be a 4 letter ID which will be made up of capital letters and numbers. It was probably mentioned in the download of the forwarder itself. You could also use AnyTitle Deleter Mod to try to find the ID. Look for an Installed Channel with a title including forwarder or possibly a game you don't own.
 
Blue-K said:
daleybox said:
I added return_to_channel = 15 to my config.txt file, however, how do I get it to return to the channel? 15 is what showed up in my data management channels interface for the forwarder. Did I get the wrong number, or do you have to hit some special button to exit and return to the loader? All I did was hit home and then Wii menu, and of course it went to the menu.
Lol...15 is how much blocks/space it uses. You'll need the Channel ID (4 Letters, HBC for example is JODI). Ask in the topic where you got the channel for it, the easiest and best method for you.
Or use Any Title Deleter. Hopefully it'll mention the name instead of "unknown".
 
I'm a little confused as to the purpose of disc images... I never see them at all in the loader. I'm a bit of a completionist, so it's nice to know that they're there, but it'd be cool to see them right before I load a game or something. Is there something I need to configure, or am I just missing something here? :S

Thanks...
 
TriggerOfHel said:
I'm a little confused as to the purpose of disc images... I never see them at all in the loader. I'm a bit of a completionist, so it's nice to know that they're there, but it'd be cool to see them right before I load a game or something. Is there something I need to configure, or am I just missing something here? :S

Thanks...
In the console and grid based GUI modes (i.e., everywhere except the coverflow GUI modes) you can choose which style of cover art you want for each theme. That can be 2D, 3D (fixed perspective) or disc art. You do this with the cover_style option in config.txt or theme.txt. Putting cover_style=disc into a theme.txt will only affect that theme, while putting it into config.txt will force every theme to use it. The coverflow GUI modes always use full covers (or 2Ds if the full is not available), so you can still have those with it switching to disc art on the confirm start screen when you choose a game.
 
Maybe someone can help me figure out enabling HQ Covers on CFG USB Loader.

In an earlier post, the following was mentioned about adding it to the config.txt file:

CODEcover_url_full =
cover_url_full =+ http://wiitdb.com/wiitdb/artwork/coverfullhq/{CC}/{ID6}.png
cover_url_full =+ http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png

Now I've already added it to the config.txt file located at SD://usb-loader/ but nothing seems to have happened. Previously I've had all the standard cover art available, and when I attempt to re-download the HQ stuff, it seems to skip the games that I've downloaded cover art for, and fails on the rest. I'm sure I'm missing something here, and could use some ideas about why it's not working.

Aside from the fact that I very possibly could have put that code in the wrong place, is there anything else I need to do to enable the HQ Covers?
 
CAFlynn said:
Maybe someone can help me figure out enabling HQ Covers on CFG USB Loader.

In an earlier post, the following was mentioned about adding it to the config.txt file:

CODEcover_url_full =
cover_url_full =+ http://wiitdb.com/wiitdb/artwork/coverfullhq/{CC}/{ID6}.png
cover_url_full =+ http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png

Now I've already added it to the config.txt file located at SD://usb-loader/ but nothing seems to have happened. Previously I've had all the standard cover art available, and when I attempt to re-download the HQ stuff, it seems to skip the games that I've downloaded cover art for, and fails on the rest. I'm sure I'm missing something here, and could use some ideas about why it's not working.

Aside from the fact that I very possibly could have put that code in the wrong place, is there anything else I need to do to enable the HQ Covers?
Go to the download missing covers link on the global options page and push left. THis forces it to redownload all covers, even those that are already present. Alternatively, delete all the images in you covers/full folder then go to the download missing covers selection and push A or right.
 
I seem to be having an issue with HQ full covers...I added the lines to the config.txt file and when it's at the portion of downloading the full cover, I can see it first try the hq URL, but every single time for every cover it gives me an invalid .png error and then retreives the standard full cover from the secondary URL. Any thoughts on why this might be happening?
 
buddy said:
I seem to be having an issue with HQ full covers...I added the lines to the config.txt file and when it's at the portion of downloading the full cover, I can see it first try the hq URL, but every single time for every cover it gives me an invalid .png error and then retreives the standard full cover from the secondary URL. Any thoughts on why this might be happening?

Did zoom finally get supported? Or are you just future proofing yourself?
 
Hi,

I discovered something with cover downloading too. It is not really a bug, but quite unconvinient:

The {CC} wild-card in cover URLs is beeing replaced with the proper country code for the region of the game based on the game's ID.
...E.. is transcripted to EN and P to Wii's country code and to EN as a fallback. That, of course, is wanted and reasonable.
But as some Games have other region descriptors like S for Spain, the cover downloader only tries to download covers where {CC} = ES
"S" for example can be found in SISSOH, a custom singitstar compilation, that has DE and EN covers, but no ES ones.

Of course this can be easily worked around by replacing the {CC} in the cover URLs with DE and EN.

My suggestion now is, that {CC} should be transcripted to
 
I have installed CUL according to the instructions linked in this topic ( http://gwht.wikidot.com/usb-loader ), and now I want to add a channel forwarder. According to the instructions page ( http://gwht.wikidot.com/forwarder ) I'm supposed to "Select to use 'IOS222' and push A to continue", but this gives me pause. I don't even know what an IOS really IS, but doesn't CUL use 249 per default? Why would I change it in this step?
 
noaxark said:
I have installed CUL according to the instructions linked in this topic ( http://gwht.wikidot.com/usb-loader ), and now I want to add a channel forwarder. According to the instructions page ( http://gwht.wikidot.com/forwarder ) I'm supposed to "Select to use 'IOS222' and push A to continue", but this gives me pause. I don't even know what an IOS really IS, but doesn't CUL use 249 per default? Why would I change it in this step?
This is the IOS that is used to install the forwarder onto your Wii. It is only used for installing the forwarder and is not used by the forwarder. 222 is chosen at this point as those who installed IOS249 with a base other than 38 (57 is best for most games) may experience trouble with the install due to lack of the ES Identify patch. I'm not sure if that is all still necessary with 1.6 of WAD Manager, but it is needed for those using 1.5 or earlier.

QUOTE(mattesno1 @ Jun 11 2010, 06:51 PM) Hi,

I discovered something with cover downloading too. It is not really a bug, but quite unconvinient:

The {CC} wild-card in cover URLs is beeing replaced with the proper country code for the region of the game based on the game's ID.
...E.. is transcripted to EN and P to Wii's country code and to EN as a fallback. That, of course, is wanted and reasonable.
But as some Games have other region descriptors like S for Spain, the cover downloader only tries to download covers where {CC} = ES
"S" for example can be found in SISSOH, a custom singitstar compilation, that has DE and EN covers, but no ES ones.

Of course this can be easily worked around by replacing the {CC} in the cover URLs with DE and EN.

My suggestion now is, that {CC} should be transcripted to
 
I have a problem with cheats for Super Smash Bros Brawl. When I download the .txt, I have no error or any problems. But when it is downloaded and saved on my SD I get the next error:
[+]Cheats: Loading ...
Too many code lines!
Press any button ...

And when I pressed a button and go back to cheats, I see this:
[+]Cheats: parse error

Does someone know this? I hope someone can help me.
BTW, I use v57b6 of CFG. And therefor I used v57b5 and in b5 i didn't get any error. CFG displayed all the cheats but could not select him (I know it was a bug an it is fixed in b6).

Thanks.
 
zombymario said:
I have a problem with cheats for Super Smash Bros Brawl. When I download the .txt, I have no error or any problems. But when it is downloaded and saved on my SD I get the next error:
[+]Cheats: Loading ...
Too many code lines!
Press any button ...
For memory reasons, there are limits to the size of .txt cheat file Cfg can handle, both in number of lines and number of codes. Very few games have that many cheats, and for those, you are much better off using a different, more dedicated cheat manager to create the .gct file.
 
Dr. Clipper said:
We need to work out something for PoP as well with 'Z' now able to refer to both the US and PAL.
Well, I both NTSC and PAL have EN language, so that should not be a problem when trying EN as country code. So the same procedure (, then EN and then US.
 
Is there a size limit to individual HQ covers, or is this just a corrupt cover? I ask because most of the HQ covers downloaded are around 1MB. HQ Cover for Prince of Persia (RPWZ41) is over 3MB (did not give invalid PNG when downloaded). When I leave this in the full covers dir, when I start CFG in one of the full cover views or switch to one of the full cover views, most of the covers don't show and I get a code dump when starting any game. Either taking out this large one, or renaming it so doesn't load the HQ cover, everything works fine. It does seem valid as far as the PNG structure goes, that's why wondering if it's just too large for CFG and that's what's causing the problems. Not a big deal as I can get around it, just wondering.
 
mattesno1 said:
Hi,

I discovered something with cover downloading too. It is not really a bug, but quite unconvinient:

The {CC} wild-card in cover URLs is beeing replaced with the proper country code for the region of the game based on the game's ID.
...E.. is transcripted to EN and P to Wii's country code and to EN as a fallback. That, of course, is wanted and reasonable.
But as some Games have other region descriptors like S for Spain, the cover downloader only tries to download covers where {CC} = ES
"S" for example can be found in SISSOH, a custom singitstar compilation, that has DE and EN covers, but no ES ones.

Of course this can be easily worked around by replacing the {CC} in the cover URLs with DE and EN.

My suggestion now is, that {CC} should be transcripted to
 
fudgi said:
i mostly use US covers for my pal games, since they are the most updated ones... and there are too many stupid french covers in between, which are annoying... but ofc i have to do this manually since theres no way for cfg loader to download a us cover for a pal game and rename it properly heh

Actually there is a way to do this and it's even listed in the notes for the URL options in README-CFG.txt. Add WiiTDB URLs that change:

Code:
http://wiitdb.com/wiitdb/artwork/coverfull/{CC}/{ID6}.png

to

CODEhttp://wiitdb.com/wiitdb/artwork/coverfull/US/{ID3}E{PUB}.png

So just replace {CC} with US and {ID6} with {ID3}E{PUB}. This will work on most games (except those that have different codes in different regions like PoP).
 

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