Homebrew Code.bin editing?

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GalladeGuy

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So when you open up the code.bin file for a game, its just a huge garbled mess. Does anyone know of a way to understand what it says or turn it into C or something? Sorry if this is a stupid question.
 
No way to turn it into direct C, you can only turn it into better ASM with IDAPro. (there is leaked 6.8 copy somewhere)
Garbled mess -> Machine Code, Read-Only Data and other stuff.
Split it according to exefs header, and load up those as seperated into IDAPro.
You can edit it, do remember to first uncompress it. You can compress the code afterwards.
 
I've spent a few hours into it but it's still a pain in the ass and I end up with garbled pseudocode which leads me to believe i'm splitting up the file incorrectly.

Edit: Actually, I guess the pseudocode isn't so garbled, but my Assembly knowledge is very poor.
 
Last edited by DesuIsSparta,

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