sorrry im new to this like this or
[Nexotraps x999]
580F0000 0447C078
580F1000 000000B8
580F1000 00000000
580F1000 00000018
580F1000 000001C8
580F1000 00000018
580F1000 00000010
580F1000 00000118
780F0000 000+0x60
680F0000 0035006B 0054004F
I have the main cheats file update , but in case that you want for anyone to search in the threath i found only the last cheats posted this last 3 days , yes you will have to post them again .
- Freedom finger (with title id 010082B00EE50000) has the wrong subfolder structure, with a BID folder that contains a cheat folder
- There's a folder titled Prinny Presents NIS Classics Volume 1 at the base of the archive, that contains some weird tids (updates?) folders
- Freedom finger (with title id 010082B00EE50000) has the wrong subfolder structure, with a BID folder that contains a cheat folder
- There's a folder titled Prinny Presents NIS Classics Volume 1 at the base of the archive, that contains some weird tids (updates?) folders
If you're talking about 01001FA01451C001 & 01001FA01451C002,
there are so called Multi-Content Games, AIO Updater had some Problems in the Past.
Because it fetches the TID from the "Base Game".
In this Case 01001FA01451C000 for the"Base Game" and
01001FA01451C001 for Phantom Brave: The Hermuda Triangle Remastered and
01001FA01451C002 for Soul Nomad & the World Eaters.
The the TID changes during the Game, depending on which one you choose.
Super Mario 3D Allstars for example:
"Base Game" = 010049900F546000
Super Mario 64 = 010049900F546001
Super Mario Sunshine = 010049900F546002
Super Mario Galaxy = 010049900F546003
If you're talking about 01001FA01451C001 & 01001FA01451C002,
there are so called Multi-Content Games, AIO Updater had some Problems in the Past.
Because it fetches the TID from the "Base Game".
In this Case 01001FA01451C000 for the"Base Game" and 01001FA01451C001 for Phantom Brave: The Hermuda Triangle Remastered and 01001FA01451C002 for Soul Nomad & the World Eaters.
The the TID changes during the Game, depending on which one you choose.
Super Mario 3D Allstars for example:
"Base Game" = 010049900F546000
Super Mario 64 = 010049900F546001
Super Mario Sunshine = 010049900F546002
Super Mario Galaxy = 010049900F546002
ah I see, wasn't aware. Then I guess the reason it's not just at the root of the archive is because people wouldn't know the tid of the specific "content"
ah I see, wasn't aware. Then I guess the reason it's not just at the root of the archive is because people wouldn't know the tid of the specific "content"
I don't know how Matias's Cheat File looks like in the titles.zip File,but i uploaded the Folders with the following TID's:
01001FA01451C001 & 01001FA01451C002
You probably need to add some Special Cases in AIO Updater for the Multi Content Games.
For example if it finds 01001FA01451C000 it should also extract
01001FA01451C001 & 01001FA01451C002.
Luckily there are only a Handful of Multi Content Games floating around...
Btw he should just have added the 01001FA01451C001 & 01001FA01451C002 Folders.
Yeah, I'm gonna use the 13 first characters of the TID. For the "download for all games" it's pretty straight forward, for the "pick and chose" i'll see what I can do
If you know how to do the "Baby Stuff" you should also be able to do the Rest..
Everything is Based on Observation, either you know the exact Value of what you're
looking for or you do an unknown initial Search then it's either more, less or the same as before...
If it's a Bar then it's most likely a Float or Double Value, if it's a small Value it's either u8 or u16,
if it's a bigger Value then it's u32 or u64. (Max Value)
Most Values are u32 or Float (f32)
For Moonjump, Edizon-SE does have a Preset for this Task (Press R3)
The Value you're looking for is either Positive or Negative while Rising or Falling.
You will need a Code to Stop your Game at a Specific Moment.
Code:
[L Stop | R Resume ]
80000040
FF000000
20000000
80000080
FF100000
20000000
This Code is Universal and works in every Game
Stop your Game when you're rising then do either a Positive or Negative Range Search.
Stop your Game when you're falling then do either a Negative or Positive Range Search.
You can Negate the Value you're looking for with R.
If you think you found the correct Address Stop the Game when you're rising,
freeze the Address and resume your Game, if your Character is constanly rising you know it's
the correct Address.
Then use Pointer Searcher to find the Pointer, if you want a reliable Pointer,
search the Address at least twice and use the Narrow Down Feature.
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