Homebrew Changing button mappings for Classic Controller codes (ClassicMapEditor)

libertyernie

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Just thought I'd pop in here and let you know I wrote an app to edit button mappings for the Classic Controller codes for NSMB Wii, DKCR, and Kirby.

More info / downloads: https://github.com/libertyernie/ClassicMapEditor

It's written in a mix of C# (with C-like pointers and structs) and VB (for the frontend). Just paste the code into the box on the right; if it's formatted correctly, it'll populate the part on the left. All your changes will be reflected on the right side in real time.

xONlDSo.png
 

lauty29

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This is great, very useful!
Is there any way to do something similar with a gamecube controller for gamecube games?
I'm trying to swap the B button by the X button.
 

libertyernie

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This is great, very useful!
Is there any way to do something similar with a gamecube controller for gamecube games?
I'm trying to swap the B button by the X button.
I could probably do something similar with these three games (NSMBW, DKCR, Kirby), but not for actual GameCube games.
Maybe it could be accomplished by building a custom version of Nintendont from source, but doing it that way requires a full devkitpro installation and other stuff.
 
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anasazy

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FancyNintendoGamer567

Thanks for response. Greetings from Brazil!

Yes, but this code not deactivate a button. My "L" button on my Gamecube joystick is working alone. I used this code to remap to "Y" button, and the "y" now work like "L". But the "L" still working.
 
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