Castlevania Judgment for Wii!

XeonZ said:
HeatMan Advance said:
DeVante said:
What the heck? Why wouldn't anyone want this?

I mean unless you WORK for Konami, what do you care? You're not losing money making this.
And as gamers, we get the benefit of having yet another game to play, another Castlevania to play, and some weird and unexpected combination of Castlevania and fighting to try out, even if it sucks.

Come on people!

First intelligent post in this topic. The DS has the traditional Castlevania games down fine. This is just a bonus and has a great chance to be great. No game series should be constrained to one genre. I hope they branch out Castlevania in to whatever they can as long as they keep making those great DS titles.

Uh, the DS doesn't have the traditional Castlevania games. The traditional Castlevania would be of the platform or action-adventure genre and not of the RPG genre you see on the DS.
I'm tempted to kick you, Duck. You notice they stopped making Castlevania in that Platform style? They've moved on to the Metroid-like gameplay, which is what is considered the current "traditional" CastleVania. Not the 3D ones on the PS2 or this.
 
XeonZ said:
Uh, the DS doesn't have the traditional Castlevania games. The traditional Castlevania would be of the platform or action-adventure genre and not of the RPG genre you see on the DS.

Well, I wouldn't call them RPG. They're traditionally called "Castletroids" because they mimic the Metroid concept of having to go back and forth after finding new items. This of course has an RP element to it. So I'd call it action/adventure (the DS ones). The first and third (not the second!) NES and SuperNES Castlevanias were strictly platformers. While the RP elements are existent in the Castletroids, they're consistent with the feel of the platform Castlevanias. Since Castlevania II is probably the most accurately described as RPG (still more aptly named "adventure" though) I'd say the ones on the DS can be referred to as traditional Castlevania.
 
QUOTE said:
I'm tempted to kick you, Duck. You notice they stopped making Castlevania in that Platform style? They've moved on to the Metroid-like gameplay, which is what is considered the current "traditional" CastleVania. Not the 3D ones on the PS2 or this.

They never really stopped until the DS came out, up until then it was a steady release of both styles of the series and even then it's only been 2 years since the release of Curse of Darkness anyway. You can call that them the "traditional" games I guess but I usually think of the original style with tradition.

Hooya said:
XeonZ said:
Uh, the DS doesn't have the traditional Castlevania games. The traditional Castlevania would be of the platform or action-adventure genre and not of the RPG genre you see on the DS.

Well, I wouldn't call them RPG. They're traditionally called "Castletroids" because they mimic the Metroid concept of having to go back and forth after finding new items. This of course has an RP element to it. So I'd call it action/adventure (the DS ones). The first and third (not the second!) NES and SuperNES Castlevanias were strictly platformers. While the RP elements are existent in the Castletroids, they're consistent with the feel of the platform Castlevanias. Since Castlevania II is probably the most accurately described as RPG (still more aptly named "adventure" though) I'd say the ones on the DS can be referred to as traditional Castlevania.

Yeah I'm familiar with the terms but I never really use them in any context. I forgot about Simon's Quest though, I just remember Symphony of the Night making the "Castleroid" style of play more popular, I do believe at any rate.
 
Could anybody, tell when konami ever failed? Or even master IGA?
As long as this wont be waggle/ gameplay. I would love it, so far the screens are too awesome.
Cant wait to see Richter.
smile.gif


Also for those who didnt know, konami made a number of fighters. Which are all great games.

Teenage Mutant Ninja Turtles: Tournament Fighters
and Yi R Kungfu are most notable.

I'll curse my self with tributes and secrets if this wont win.

Also last preach I wanted to make. Japan is having a year full of fighting(GGX reference)
smile.gif
,so as far as I can see they have big examples to follow, the possiblity of mistakes are low. Go KonamIGA! Use the konami life code if you have to!
smile.gif
 
I do love my fighting games. I think this doesnt sound too bad. Though knowing how new age fighting games go they'll have to make all the attacks in one button....

Motion controls are also extreme fail.
Fighting games with motion controls dont always work. Classic controller better be supported.

I dont think it would be too bad, though not real good either. Though hey It cant be horrible.....

Eh forget it, I just wanna see how it turns out xD.

I do like the idea of monsters interfering with battle.
A co-op monster mash up sounds nice.

Eh, it'll be fun to see atleast.
 
Whoa, looks good. We haven't had much fighting games...

Hm... from the other pictures, it looks like Soul Calibur!!
ohmy.gif
 
What is this game?
A miserable little pile of polygons!
But enough Castleroids... crap at you!
 
More details from Nintendo Power:

- Maria unlocked through DS to Wii connectivity
- special move gauge that builds up to a move that is much like a “final smash”
- some sort of WFC interaction
- character models by Takeshi Obata (Death Note)
- Quote from Igarashi “I guess some fans may worry about the game quality, but I am confident that we can achieve a very high-quality game. I think that fans…will see that it stays true to the Castlevania series. Even though this is a fighting game I can guarantee that it will be fun.”
 
OMG!
Character models by Takeshi Obata !?
This is a mustbuy.

I hope they show some artworks of the characters soon.

€dit:
ops , didn't see the other pages.

Hehe , Maria looks nearly like Mina (?) from Death note!
biggrin.gif
 
New for the DS: Imagine-Castlevainiaz.

Grown your own Richter. Become Simon and plot out the Belmont Family Tree! Help Alucard become the vampire he was born to be with shitty mini-games! NON STOP FUN AND EXCITEMENT! Use DS-to-Wii connectivity to connect Imagine-Castlevaniaz to Castlevania: Judgement to really fuck up a great series!
 
@Mastermann, you should be upset at Konami, not Nintendo lol.......



But, yeah, wtf, Soul Calibur Legends made a mockery of the Soul Calibur name, and this game looks to do the same to the Castlevania world.


I'll take a pure 2D Castlevania for Wii or Wiiware with Pseudo 3D graphics over this crap anyday.
 
armand66 said:
@Mastermann, you should be upset at Konami, not Nintendo lol.......



But, yeah, wtf, Soul Calibur Legends made a mockery of the Soul Calibur name, and this game looks to do the same to the Castlevania world.


I'll take a pure 2D Castlevania for Wii or Wiiware with Pseudo 3D graphics over this crap anyday.

Yeah i kno. but i cant believe nintendo signs these games in that process to allow it to be published. Y??!! Y NINTENDO, WONT U PUBLISH BETTER GAMES?? and konami. wtf.
wacko.gif
cry.gif
 
Well personally I'd hope this was some sort of spinoff of a real 3D gameplay Castlevania game. The developers were working on that in the early stages with models and controls making it into a fighting game to test collision detection, fighting mechanics, etc. Then they were spending enough time playing with and enjoying the beta testing enviroment that they decided to make a spinoff fighter for real and get some cash while they were coding the real adventure game...

But that's just a hope for something different. Heck, I'd buy a Wii for something like that.
 
Well, I never heard about a Castlevania Wii, when was it announced?
Anyway, not having any expectations kinda helped, as I was like WHUT?

It may be good, but it just looks like a Soul Calibur clone, WAY too similar. Anyway, there are some cool attacks there, and the Wii-DS connectivity is a good idea. Still, the Wii IS in need of some good fighters. Though that's probably because they're generally not very good games (didn't really like SC to be honest, I preferred Tekken Tag).

Well, we'll see!
 
Come on guys... It honestly doesn't look THAT bad. Of course it's a surprise but maybe we will have video or a working build at E3 and you can re-judge it there. Remember, You can't finally judge a product until it's in your hands. I also think it's cool to have the enemies jump out and fight during the battle.

EDIT: Remember! All of the big major games took a major turn on themselves once in their lifetime. Some for better, Some for worse. Look at LoZ:Windwaker. People cried about the "toon"-esque visual style. It worked out in the end...

DBLE EDIT: I really hope they include the Dawn of Souls and Portrait of Ruin era in there!
 
Yeah, after the better scans/more screens it looks a lot better then I thought. I love that last one though. The room is flooding while you're fighting? Do you cause the flood by breaking something in the stage?

This might actually be pretty cool.
 

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