It seems bigger isn't always better. Many guides say 'The bigger cards are always faster', period. But maybe there's a reason that Nintendo officially says 32GB is the max for the 3DS, or why Microsoft limits FAT32 to 32GB.
But filesystem overhead seems to choke available resources, and homebrew is more prone to see issues due to pushing the limits. Devs often take shortcuts, don't know the 'proper' approach, or simply don't have access to the official libraries (3rd party gamepads not recogninzed by some games, etc).
I've noticed that on Vita, it seems performance gets worse the more full a card gets. Copying a single 256 KB file can take minutes as you approach 1TB (only half full!). And Vitashell can't handle FS latency with Adhoc transfers, requiring a hard shutdown (Hold Power 30 secs) if something falls out of sync. It's known that Final Fantasy 5 crashes after every other battle. But if you have a bunch of apps on your home screen, a crash is fatal and requires another hard shutdown. Each improper shutdown (particularly during file transfer crashes) has a chance of corrupting the filesystem further...
That's my oversvation and rant. Anyone have thoughts or issues to cope with this situation? (Some of these cases cited are Vita-specific but I'm posting in General Computing as the concept is broad).
But filesystem overhead seems to choke available resources, and homebrew is more prone to see issues due to pushing the limits. Devs often take shortcuts, don't know the 'proper' approach, or simply don't have access to the official libraries (3rd party gamepads not recogninzed by some games, etc).
I've noticed that on Vita, it seems performance gets worse the more full a card gets. Copying a single 256 KB file can take minutes as you approach 1TB (only half full!). And Vitashell can't handle FS latency with Adhoc transfers, requiring a hard shutdown (Hold Power 30 secs) if something falls out of sync. It's known that Final Fantasy 5 crashes after every other battle. But if you have a bunch of apps on your home screen, a crash is fatal and requires another hard shutdown. Each improper shutdown (particularly during file transfer crashes) has a chance of corrupting the filesystem further...
That's my oversvation and rant. Anyone have thoughts or issues to cope with this situation? (Some of these cases cited are Vita-specific but I'm posting in General Computing as the concept is broad).









