1. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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  2. Lostbhoy

    Lostbhoy HEY YOU GUYS!
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    Nice! Cool idea and very retro. I played a little with your web player thingy on my mobile but mobile touchscreen d pads suck!!! Would like to try with a proper controller!

    Seems pretty sweet tho :yaysp:
     
    Last edited by Lostbhoy, Feb 10, 2021
  3. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    Thanks for playing!
    And yeah, touchscreen is no good for platform puzzle games..
     
  4. Lostbhoy

    Lostbhoy HEY YOU GUYS!
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    No probs, I did enjoy it and will look out for future updates! If I could inject it for playing on Wii U that be cool.
     
  5. KleinesSinchen

    KleinesSinchen GBAtemp's Backup Reminder + Fearless Testing Sina
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    Really nice idea! The web demo looks good.
    Is there a real GBC ROM file that could be loaded with a flashcart on Game Boy (I'm not very good with the keyboard).
     
    Last edited by KleinesSinchen, Feb 10, 2021
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  6. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    Yes this is a real GBColor rom, so you can play it on anything that can run GB games. Or inject the rom into any console you want. (Wii, WiiU, 3DS, Switch).

    Thanks for playing! You can play this game on real hardware using flashcards (or if you have a GBxCart RW you can flash it to a real GB cart). It runs on GBC/GBA/DS/DSi or any console with an emulator. Or inject the rom and run through VC.

    I will release the GB ROM file when I get further along in development. This is still an early demo I made in a couple of days. So stay tuned for future updates!
     
  7. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    I will also release this game on a physical cartridge when it's finished, and I have got my GBxCart RW! So if anybody is interested, you can send me a PM or comment on my itch.io page (I will prob reply faster on there)
     
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  8. KleinesSinchen

    KleinesSinchen GBAtemp's Backup Reminder + Fearless Testing Sina
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    A little feedback:
    It looks really promising and I had fun with the little demo.

    NES and GB(C) games using (A) for run and (B) for jump are a bit counter-intuitive. Normally one holds (B) while running and rolls the thumb over to (A) to press a simultaneously for a long jump (not sure if I described that well). Holding (A) and rolling over to (B) does not work as good.
    There was no real need to do this in the short demo, but if the levels get more complex and contain trickier jumps it might be necessary.
     
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  9. duwen

    duwen Old Man Yoshi
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    Cool! I try to support physical homebrew releases when I can - I'm waiting on my physical copy of Super JetPak DX for GB/GBC to show up... the 'publisher' of that one ( https://pocketpixel.design/ ) might be a good fit for your completed project ;)
     
  10. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    Thank you for the feedback! I am well aware of this button flip-flopp.. But for some strange reason this button configuration is hardcoded into the software I'm using to build this game.. I'm hoping it will be fixed in future updates.

    Thanks! I'm planing on building my own releases and doing the publishing myself tho. But thanks for mentioning PocketPixel!
     
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  11. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    Second house map is done. And I got some new big levels planed out!


    [​IMG]

    BULB LIFE!
     
  12. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    [​IMG]

    A little cut-scene action going on!

    BULB up your LIFE!
     
  13. hippy dave

    hippy dave BBMB
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    Following, will try it out on my Micro once you release a ROM B-)
     
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  14. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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  15. KleinesSinchen

    KleinesSinchen GBAtemp's Backup Reminder + Fearless Testing Sina
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    Unfortunately the GB Micro doesn't have the GBC hardware -- although you might have luck with the Goomba Color emulator for GBA.

    Now featuring an attack and a level consisting of more than one screen.

    Again: Looking good so far. Game Boy Color patiently waiting for release.
     
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  16. hippy dave

    hippy dave BBMB
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    Yeah I meant with the emulator, was just too lazy to specify :lol:
     
  17. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    Been developing a lot of cool new stuff for BULB!
    Some of the new features are a new house with more levels, a final bossfight, and a intro cut-scene to sort of give the game a story. I'm also working on making music for all the different houses. I'm sorry to say I haven't updated the playable version on itch.io yet..

    But in the meantime you can take a look at this cartridge sticker idea..!

    What do you think?
     

    Attached Files:

    Last edited by KimKong, Mar 26, 2021
  18. KimKong

    OP KimKong Game Developer / Graphic Artist / Musician
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    SUPER SECRET HIDDEN LEVEL SKIPP WARP ZONE MENU thingy....

    [​IMG]

    That's right, boys 'n gal's - BULB! just made a secret warp menu!
    Look for clues on how to unlock it when you beat the final boss and complete the game!

    Also, a new version will be uploaded very soon! It's got some major upgrades to the whole thing, so hope you will enjoy it!
    Stay tuned, folks!
     
  19. KleinesSinchen

    KleinesSinchen GBAtemp's Backup Reminder + Fearless Testing Sina
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    Just playing the v1.5 ROM which is available for download now on Everdrive X7. Works perfectly – almost finished the second house.

    Looking good so far. Wonderful idea.
     
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