
Sounds like begging to me.........?QUOTE said:on a side note just want to say how great it is a few coders are showing an interest and great work on the bug fix..
BUT come on wiigator update the blog. i'm not going to beg for a new loader etc its juts its been 2 weeks now and theres been nothing at all new on the blog..
any progress?
any problems?
any new features?
any features removed?
any bug fixes?
better compatibility?
features you want to add but havent yet?
how much progress you've made?
like i say this isnt a begging for 0.4 this is just out of pure interest as to whats been happening in the last fortnight.

kanoeyes said:please the link to download this WiiGator Loader 0.3b please
WiiPower said:I have compiled it, but i still hope there's a new official release by WiiGator, maybe with an improved cios/dip module. Don't ask me to upload it.


requiem4d said:I haven't fixed the disc read error, but I've successfully found the reason Wario Land - Shake It! (NTSC) hangs on a black screen. I'll post a code diff here in about 15 mins or so once I verify it works with his original codebase.
Edit: Yep, that fixed it. Seems the entry point is being stored in 0x817f0000 for some unknown reason. It isn't needed, and breaks at least this one title.
Code:--- source/apploader.c.oldÂÂÂÂ2008-11-05 05:00:22.000000000 -0500 +++ source/apploader.cÂÂÂÂ2008-11-05 04:55:35.000000000 -0500 @@ -415,7 +415,7 @@ ÂÂÂÂmemcpy((void*)0x80001800, (char*)0x80000000, 6);ÂÂÂÂ// For WiiRD ÂÂÂÂmemcpy((void*)0x80003180, (char*)0x80000000, 4);ÂÂÂÂ// online check code, seems offline games clear it? -ÂÂÂÂmemcpy((void*)0x817f0000, entryholder, 4);ÂÂÂÂ// entrypoint +ÂÂÂÂ//memcpy((void*)0x817f0000, entryholder, 4);ÂÂÂÂ// entrypoint ÂÂÂÂDCFlushRange((void*)0x80000000, 0x17ff000);ÂÂÂÂ// Just store the entry point here ÂÂÂÂ ÂÂÂÂ// Ocarina stuff @@ -649,7 +649,7 @@ ÂÂÂÂmemcpy((void*)0x80001800, (char*)0x80000000, 6);ÂÂÂÂ// For WiiRD ÂÂÂÂmemcpy((void*)0x80003180, (char*)0x80000000, 4);ÂÂÂÂ// online check code, seems offline games clear it? -ÂÂÂÂmemcpy((void*)0x817f0000, entryholder, 4);ÂÂÂÂ// entrypoint +ÂÂÂÂ//memcpy((void*)0x817f0000, entryholder, 4);ÂÂÂÂ// entrypoint ÂÂÂÂDCFlushRange((void*)0x80000000, 0x17ff000);ÂÂÂÂ// Just store the entry point here ÂÂÂÂ// Ocarina stuff
Edit 2: I stupidly ran diff in reverse on the files. It's fixed in the above code listing.
quim69 said:Definitely don't release a compiled version - allow people to compile their own.
The amount of idiotic questions on here with 3 different loaders is enough, one more will just be the "straw that broke the camels back".

