My PC reboots while playing, i just can go through the first door and ... reboot.
Ive made a clean reinstall and i was abel to get out of the cave but than ... reboot
please help me internet people
Specs:
CPU : Ryzen 9 3900
GPU : Radeon 5700XT
Board : Rog X570-E
RAM : 32gb
System : Win10 x64
For the install ive followed this video
Cemu 1.21.2 | The Complete Setup Guide - Multi-Thread Async Update
and the USB Helper
----- MY LOG ------
[09:28:54] ------- Init Cemu 1.22.2 -------
[09:28:54] Init Wii U memory space (base: 0x250787b0000)
[09:28:54] mlc01 path: E:\Games\cemu_1.22.1\Games\DATA\EMULATORS\Cemu\BIN\mlc01\
[09:28:54] Cemuhook version: 0.5.7.3
[09:28:54] CPU: AMD Ryzen 9 3900X 12-Core Processor
[09:28:54] RAM: 32687MB
[09:28:54] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[09:28:54] Loading U-King.rpx
[09:28:54] ------- Init Vulkan graphics backend -------
[09:28:55] Using GPU: AMD Radeon RX 5700 XT
[09:28:55] Driver version (as stored in device info): 008000A8
[09:28:55] Enable robust buffer access
[09:28:55] Vulkan device memory info:
[09:28:55] Heap 0 - Size 7920MB Flags 0x00000003
[09:28:55] Heap 1 - Size 16087MB Flags 0x00000000
[09:28:55] Heap 2 - Size 256MB Flags 0x00000003
[09:28:55] Memory 0 - HeapIndex 0 Flags 0x00000001
[09:28:55] Memory 1 - HeapIndex 1 Flags 0x00000006
[09:28:55] Memory 2 - HeapIndex 2 Flags 0x00000007
[09:28:55] Memory 3 - HeapIndex 1 Flags 0x0000000e
[09:28:55] Memory 4 - HeapIndex 0 Flags 0x000000c1
[09:28:55] Memory 5 - HeapIndex 1 Flags 0x000000c6
[09:28:55] Memory 6 - HeapIndex 2 Flags 0x000000c7
[09:28:55] Memory 7 - HeapIndex 1 Flags 0x000000ce
[09:28:55] VK_FORMAT_D24_UNORM_S8_UINT not supported
[09:28:55] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[09:28:57] Loaded RPL module u-king (checksum 0x6267BFD0)
[09:28:57] ------- Loaded title -------
[09:28:57] TitleId: 00050000-101c9500
[09:28:57] TitleVersion: v208
[09:28:57] Update path: <mlc01>\usr\title\0005000e\101c9500\
[09:28:57] AOC path: <mlc01>\usr\title\0005000c\101c9500\
[09:28:57] Save path: <mlc01>\usr\save\00050000\101C9500\user\
[09:28:57] Shader cache file: shaderCache\transferable\00050000101c9500.bin
[09:28:57] gameprofile path: gameProfiles\default\00050000101c9500.ini
[09:28:57] RPX hash (updated): fb7911ad
[09:28:57] RPX hash (base): dcac9927
[09:28:57] Loaded module 'u-king' with checksum 0x6267bfd0
[09:28:57] RPL link time: 125ms
[09:28:57] HLE scan time: 94ms
[09:28:57] ------- Active settings -------
[09:28:57] CPU-Mode: Multi-core recompiler
[09:28:57] Load shared libraries: true
[09:28:57] Use precompiled shaders: auto (gameprofile)
[09:28:57] Full sync at GX2DrawDone: true
[09:28:57] Async compile: true
[09:28:57] Console language: English
[09:28:57] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:28:57] ------- Activate graphic packs -------
[09:28:57] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
[09:28:58] Applying patch group 'BotwAspectsV208'
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Presets: 2560x1440 (16:9)]
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Presets: Medium (100%, Default)]
[09:28:58] Applying patch group 'BotwFPSV208' (Codecave: 01800000-01800124)
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged]
[09:28:58] Applying patch group 'BotwFenceV208' (Codecave: 01800200-01800250)
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Presets: Performance Fence]
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Presets: 60FPS (ideal for 240/120/60Hz displays)]
[09:28:58] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
[09:28:58] Applying patch group 'BotwFPSV208'
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
[09:28:58] ------- Init Audio backend -------
[09:28:58] DirectSound: available
[09:28:58] XAudio 2.8: available
[09:28:58] ------- Run title -------
[09:28:59] Shader cache loaded with 1017 shaders. Commited mem 197MB. Took 873ms
[09:28:59] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[09:28:59] Custom timer mode: none
[09:28:59] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[09:28:59] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[09:28:59] IOSU_ACT: using account default in first slot
[09:29:03] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:25] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:25] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:25] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:26] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:33] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:37] Vulkan-Info: Allocated additional memory for textures from device-local memory
Ive made a clean reinstall and i was abel to get out of the cave but than ... reboot
please help me internet people
Specs:
CPU : Ryzen 9 3900
GPU : Radeon 5700XT
Board : Rog X570-E
RAM : 32gb
System : Win10 x64
For the install ive followed this video
Cemu 1.21.2 | The Complete Setup Guide - Multi-Thread Async Update
and the USB Helper
----- MY LOG ------
[09:28:54] ------- Init Cemu 1.22.2 -------
[09:28:54] Init Wii U memory space (base: 0x250787b0000)
[09:28:54] mlc01 path: E:\Games\cemu_1.22.1\Games\DATA\EMULATORS\Cemu\BIN\mlc01\
[09:28:54] Cemuhook version: 0.5.7.3
[09:28:54] CPU: AMD Ryzen 9 3900X 12-Core Processor
[09:28:54] RAM: 32687MB
[09:28:54] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
[09:28:54] Loading U-King.rpx
[09:28:54] ------- Init Vulkan graphics backend -------
[09:28:55] Using GPU: AMD Radeon RX 5700 XT
[09:28:55] Driver version (as stored in device info): 008000A8
[09:28:55] Enable robust buffer access
[09:28:55] Vulkan device memory info:
[09:28:55] Heap 0 - Size 7920MB Flags 0x00000003
[09:28:55] Heap 1 - Size 16087MB Flags 0x00000000
[09:28:55] Heap 2 - Size 256MB Flags 0x00000003
[09:28:55] Memory 0 - HeapIndex 0 Flags 0x00000001
[09:28:55] Memory 1 - HeapIndex 1 Flags 0x00000006
[09:28:55] Memory 2 - HeapIndex 2 Flags 0x00000007
[09:28:55] Memory 3 - HeapIndex 1 Flags 0x0000000e
[09:28:55] Memory 4 - HeapIndex 0 Flags 0x000000c1
[09:28:55] Memory 5 - HeapIndex 1 Flags 0x000000c6
[09:28:55] Memory 6 - HeapIndex 2 Flags 0x000000c7
[09:28:55] Memory 7 - HeapIndex 1 Flags 0x000000ce
[09:28:55] VK_FORMAT_D24_UNORM_S8_UINT not supported
[09:28:55] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
[09:28:57] Loaded RPL module u-king (checksum 0x6267BFD0)
[09:28:57] ------- Loaded title -------
[09:28:57] TitleId: 00050000-101c9500
[09:28:57] TitleVersion: v208
[09:28:57] Update path: <mlc01>\usr\title\0005000e\101c9500\
[09:28:57] AOC path: <mlc01>\usr\title\0005000c\101c9500\
[09:28:57] Save path: <mlc01>\usr\save\00050000\101C9500\user\
[09:28:57] Shader cache file: shaderCache\transferable\00050000101c9500.bin
[09:28:57] gameprofile path: gameProfiles\default\00050000101c9500.ini
[09:28:57] RPX hash (updated): fb7911ad
[09:28:57] RPX hash (base): dcac9927
[09:28:57] Loaded module 'u-king' with checksum 0x6267bfd0
[09:28:57] RPL link time: 125ms
[09:28:57] HLE scan time: 94ms
[09:28:57] ------- Active settings -------
[09:28:57] CPU-Mode: Multi-core recompiler
[09:28:57] Load shared libraries: true
[09:28:57] Use precompiled shaders: auto (gameprofile)
[09:28:57] Full sync at GX2DrawDone: true
[09:28:57] Async compile: true
[09:28:57] Console language: English
[09:28:57] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:28:57] ------- Activate graphic packs -------
[09:28:57] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
[09:28:58] Applying patch group 'BotwAspectsV208'
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution [Presets: 2560x1440 (16:9)]
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution [Presets: Medium (100%, Default)]
[09:28:58] Applying patch group 'BotwFPSV208' (Codecave: 01800000-01800124)
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required) [Presets: 32 Frames Averaged]
[09:28:58] Applying patch group 'BotwFenceV208' (Codecave: 01800200-01800250)
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required) [Presets: Performance Fence]
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required) [Presets: 60FPS (ideal for 240/120/60Hz displays)]
[09:28:58] Set vsync frequency to 60 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
[09:28:58] Applying patch group 'BotwFPSV208'
[09:28:58] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/NPC Stutter Fix (CPU Occlusion Query)
[09:28:58] ------- Init Audio backend -------
[09:28:58] DirectSound: available
[09:28:58] XAudio 2.8: available
[09:28:58] ------- Run title -------
[09:28:59] Shader cache loaded with 1017 shaders. Commited mem 197MB. Took 873ms
[09:28:59] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
[09:28:59] Custom timer mode: none
[09:28:59] Applying patch group BotwAspectsV208 from pack 'Resolution' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] Applying patch group BotwFPSV208 from pack 'Dynamic Gamespeed' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] Applying patch group BotwFenceV208 from pack 'Fence Method' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] Applying patch group BotwFPSV208 from pack 'CPU Occlusion Query' v3 to module u-king (checksum 0x6267BFD0)
[09:28:59] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
[09:28:59] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
[09:28:59] IOSU_ACT: using account default in first slot
[09:29:03] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:25] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:25] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:25] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:26] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:33] Vulkan-Info: Allocated additional memory for textures from device-local memory
[09:29:37] Vulkan-Info: Allocated additional memory for textures from device-local memory








