ROM Hack BCH Model Format

ZiggyDeer

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Hello everyone,

Is there anybody that knows what the format of a BCH model is? Like, the offsets for the signature (which I already know is 0x0 to 0x0B, unless it's just 0x0 to 0x02, and 0x03 to 0x0B is something else), model data, vertex data, etc etc.

I'm trying to make a OBJ to BCH converter, and I kind of need that to proceed.

PM me if you'd like.

EDIT: I forgot to mention, this is for the Pokemon games.
 

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