Hello everyone, Is there anybody that knows what the format of a BCH model is? Like, the offsets for the signature (which I already know is 0x0 to 0x0B, unless it's just 0x0 to 0x02, and 0x03 to 0x0B is something else), model data, vertex data, etc etc. I'm trying to make a OBJ to BCH converter, and I kind of need that to proceed. PM me if you'd like. EDIT: I forgot to mention, this is for the Pokemon games.