'Battlefield 6' release date and multiplayer features revealed



During a planned reveal event yesterday, EA and Battlefield Studios shared details about Battlefield 6's gameplay and multiplayer features. These include:
  • The all-new Kinesthetic Combat System, which brings enhancements to movement and gunplay. This offers new tactical options such as Drag and Revive to pull teammates out of danger and back from the brink, and mounting weapons on walls to reduce recoil.
  • The iconic class system returns with Assault, Recon, Support, and Engineer, empowering players to define their role on the battlefield. The four roles have been enhanced, designed to empower players to push their team towards victory, each with class-specific gadgets, signature weapons and dedicated training. Destruction also returns, letting players transform the combat zone to create new paths, flank enemies and dominate the battle.

  • Each map features multiple combat zones, tailored to suit specific modes. Fan favorite multiplayer modes return, including Conquest, Breakthrough, and Rush. Players will also experience a host of fast-paced and intense first-person shooter staples, including Team Deathmatch, Squad Deathmatch, Domination and King of the Hill. While a brand new mode called Escalation sees two teams fight to capture strategic control points.


The year is 2027. The world is on the edge of chaos. After a high-profile assassination shocks the world, major European countries have left NATO, while the US and its allies grapple with the fallout. A massive private military corporation unafraid to cross lines, with deep pockets and the latest tech, looks to fill the power vacuum. This army is PAX ARMATA. What’s left of NATO is in tatters, wounded and battered. This is the world of Battlefield 6.

Battlefield 6 will available October 10 on PlayStation 5, Xbox Series X/S, and PC (Steam, EA App, Epic Games Store).

:arrow: SOURCE: GBAtemp Inbox
 
Watched a good chunk of the 4 hour multiplayer reveal stream, also the teaser for the campaign. I've been wary about getting excited for a new game for a loooong time, especially in the Battlefield lineup, but I' actually considering getting a PS5 for this. I am STILL in hard-core metro 24/7 lobbies on PS4, but the gameplay footage I've seen so far for 6 has me hopeful :)
 
I think the great appeal of Battlefield is that even bad players can jump in and enjoy it and get some kills or help some objective, but skilled players get to contribute a lot more, everyone can enjoy it. Easy to get at least a few kills with a tank.
 
WHAAAT!?!??! Modding tool is based on Godot (at 3:04 in third video)!?? That's cool as fuck! I don't see EA listed on Godot's sponsors list, so maybe that will change? (especially if players publicly pressure them...)
 
I think the great appeal of Battlefield is that even bad players can jump in and enjoy it and get some kills or help some objective, but skilled players get to contribute a lot more, everyone can enjoy it. Easy to get at least a few kills with a tank.
I dunno about that, if anything that's more of a COD thing, jumping into BF having never played you're likely going to have a bad time and get owned a lot, games frequently you see players with 2-12 3-15 and so on , don't get how anyone could enjoy that, 1 kill every 6-9 deaths etc, infuriating playing with them too, not sure it's as bad as medics who don't revive though :rofl2:
 
I dunno about that, if anything that's more of a COD thing, jumping into BF having never played you're likely going to have a bad time and get owned a lot, games frequently you see players with 2-12 3-15 and so on , don't get how anyone could enjoy that, 1 kill every 6-9 deaths etc, infuriating playing with them too, not sure it's as bad as medics who don't revive though :rofl2:
But the game doesn't punish you for dying a lot. It balances the teams so each side has just as many bad players, sometimes it forces an auto balance mid game. There's no punishment for taking a helicopter and crashing it straight away. You can do whatever you want and learn at your own pace.
 
EA allowing its devs to add mod support through Godot is genuinely amazing and will likely greatly help in its adoption among more devs and hobbyists. I'm surprised the initiative is coming from them of all the big corps. I'm starting to think they're not so bad after all

We just have to wait and see how things are going to turn out in practice.
 

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