"Balanced Brawl" released

Anakir

Project: Melee
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ShaDeFinale said:
Oh well, at least I can hope for it to be as good as possible. Is the wavedashing still as choppy as in the teaser videos they put out or is it closer to melee's wavedashing?

The trailer is very outdated; many codes have come out that aren't in the trailer such as no dead frames, decaying airdodges, no instant ledge hogs (reverse grab from stage), ledge grab distance, and many more. Look forward to a new trailer in the near future. Wavedash is very smooth now because dead frames are gone. If you have kept up with the live streams, you would have seen it. Live stream links are posted on the Project M topic of Smashboards.

They might upload a few good matches as well for those that missed the livestream.

QUOTE(markvn @ Apr 20 2010, 11:10 AM) If you patch it, will it be patched forever then? I would like to have it normal at start up, and 'balanced' after going to stage builder...

That's pretty much it. You always start with normal Brawl and use stage builder to load Brawl+ or BBrawl or whatever codes you have loaded in your .gct. This method isn't solely for BBrawl, it works for any Brawl codes.
 

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