Hacking Backup Launcher by Wiigator

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The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).
 
waninkoko said:
The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).

great job.
competition helps everyone.
 
waninkoko said:
The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).
Nice, u releasing it right, more games work right? (especially talking about them mario games huh, wat about them mario games.)
 
waninkoko said:
The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).
oh and when are u relesing the source code or your new version
 
that sounds similar to what i think it was bushing or marcan saying about modifying ios's in memory without writing anything to the nand.
maybe your pirate module gets injected somehow, or overwrites the original dip module?

all i can say is good work and i'm excited to see who will release it first and who's release willl be better (if there are actually separate releases).
i don't see how wiigator is going to use the system menu as a launcher without patching ios30, even if the patching is only in the ram of the starlet.
maybe he'll patch the system menu to use the cios, that might be easier/safer.

just out of curiosity, any1 here know how we might patch the system menu to use the cios? i had previously had the idea to disable the ios_reload call in the cios, but that could become a nuisance since the console would have to be shut down/unplugged to return to ios30. it would be fun to launch a pirate game from the system menu, but thinking about it now, i think it might not work since we're currently using patched games.
 
junk_man32 said:
waninkoko said:
The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).
oh and when are u relesing the source code or your new version

He released all the source he needed to already.
http://wii.waninkoko.info/
QUOTE
2008/09/20 - Custom DIP Module source code released. This is NOT the Backup-Loader source.
 
I'm wondering how BootMii will affect loader(s) once it is released, considering it takes "full control" (speaking in loose terms) of the Wii.
Then again, I could be wrong, but once the BootMii-Core is out in the wild, this will allow patches to control the iOS completely, no?
Of course, this will do nothing for the reading speeds, or.. will this unlock 6x if a new Startlet code is released to bypass the current restrictions?
 
hey waninkoko nice to see you actually are stll working on this as well. I hope your source will be updated as well, so any compatability updates with your loader or wiigators could be mirrored between the two.
 
Arm the Homeless said:
junk_man32 said:
waninkoko said:
The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).
oh and when are u relesing the source code or your new version

He released all the source he needed to already.
http://wii.waninkoko.info/
QUOTE
2008/09/20 - Custom DIP Module source code released. This is NOT the Backup-Loader source.

Let me say something wiigator is already working on the CIOS and he is going to use wii system menu as the loader which his much better then a loader through HBC and if that happens we will be loading games through wii's disc channel not a custom made loader channel so we will hear from wii gator soon
 
nope, it's been discussed over and over again, the 3x read speed is a hardware limitation built into the dvd drive for reading dvd-rom discs, and can only be overridden with a modchip.
 
waninkoko said:
The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).

So have you figured out how to have the loader run in any IOS? You and wiigator should work together. Each person could work/focus on specific problems and you guys can share code (assuming your both using the same or similar methods) . Better to get more heads/hands working on a solution then one person working alone. (its part of the reason why people get hired to do anything lol)
 
NeoNight said:
waninkoko said:
The solution is to get the module working in any IOS without installing modified versions of those IOS.

About my loader... I don't know how well works Wiigator's latest loader (that private beta) so I can't say anything. I'll only say I've fixed LOTS of things (and compatibility increased a little).

So have you figured out how to have the loader run in any IOS? You and wiigator should work together. Each person could work/focus on specific problems and you guys can share code (assuming your both using the same or similar methods) . Better to get more heads/hands working on a solution then one person working alone. (its part of the reason why people get hired to do anything lol)

I second that. 2 heads are better than one. (reminds me of this one guy who though waninkoko and wiigator were the same person. lol)
 
WiiGator said:
Nin10doFan said:
Is Wiigator creating a new version of his backup loader, or that and he's making a new cIOS? Also, no one answered my question asking if you just install the new cIOS, or if you have to uninstall the old one first.

Currently I am working on the DIP module (= cIOS). I plan to use the Wii system menu as loader. This should have full game compatibility.

Does that mean the games have to converted to .wad files or what?
 
Rcolon85 said:
Nin10doFan said:
Wouldn't that be making pirating too easy? And I thought Waninkoko quit with his Loader...



He Didnt He just isnt gonna release it. Ask Him

Oh, well that's helpful. Guess it makes good decoration. (Your talking about Waninkoko, right?)
 
ppc_gba said:
nope, it's been discussed over and over again, the 3x read speed is a hardware limitation built into the dvd drive for reading dvd-rom discs, and can only be overridden with a modchip.

This is all a bunch of garbage. There is a way around every "hardware limitation." At first they said that a backup loader wasn't possible because of a "hardware limitation," but it seems that's not true at all. At some point there will be a way around the 3x read speed without a modchip.
 

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