Gaming Homebrew Project [Announcement] CartridgeTiltRetro Engine

  • Thread starter Thread starter Dimolade_YT
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Dimolade_YT

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Sup Guys, ive been working a bit more on CTREngine rather than FNaF 3, so i wanted to announce it on here. CTREngine is a engine which aims to do the following:
  • Make Porting your own Games made with CTREngine seamless and not take months.
  • Make the user not have to use C++, and also not Visual Scripting.
  • Have the same performance as native C++.
  • Be 100% Free and Open Source.
  • Not be GUI dependant.
Its written completely using Dotnet, however it comes with no Platforms, Platforms are for the Community to make and Use. Ive already made a Nintendo 3DS Platform which im still working on though.
Its Language is basically a C# Replica which converts directly into C++ with no Performance Downside, this process is done Super Fast with a Parser and Translator, written by Me.
Its currently still a W.I.P which i plan to massively improve over the time im making CTREngine.

If you wanna take a Look at the Github, here it is:
https://github.com/Dimolade/CartridgeTiltRetro

And the N3DS Platform (WIP)
https://github.com/Dimolade/CTREngine-N3DS

In its current state i would only really use it for something very very simple (in version 0.0.4)
current known bugs:
- Loading a Scene from another PC Crashes CTR Engine (will be fixed in 0.0.5)
 
Good work! this looks like a nice project for c# devs like me. maybe we can create an actual Dotnet platform for the 3ds with net9.0.
 

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