Sup Guys, ive been working a bit more on CTREngine rather than FNaF 3, so i wanted to announce it on here. CTREngine is a engine which aims to do the following:
Its Language is basically a C# Replica which converts directly into C++ with no Performance Downside, this process is done Super Fast with a Parser and Translator, written by Me.
Its currently still a W.I.P which i plan to massively improve over the time im making CTREngine.
If you wanna take a Look at the Github, here it is:
https://github.com/Dimolade/CartridgeTiltRetro
And the N3DS Platform (WIP)
https://github.com/Dimolade/CTREngine-N3DS
In its current state i would only really use it for something very very simple (in version 0.0.4)
current known bugs:
- Loading a Scene from another PC Crashes CTR Engine (will be fixed in 0.0.5)
- Make Porting your own Games made with CTREngine seamless and not take months.
- Make the user not have to use C++, and also not Visual Scripting.
- Have the same performance as native C++.
- Be 100% Free and Open Source.
- Not be GUI dependant.
Its Language is basically a C# Replica which converts directly into C++ with no Performance Downside, this process is done Super Fast with a Parser and Translator, written by Me.
Its currently still a W.I.P which i plan to massively improve over the time im making CTREngine.
If you wanna take a Look at the Github, here it is:
https://github.com/Dimolade/CartridgeTiltRetro
And the N3DS Platform (WIP)
https://github.com/Dimolade/CTREngine-N3DS
In its current state i would only really use it for something very very simple (in version 0.0.4)
current known bugs:
- Loading a Scene from another PC Crashes CTR Engine (will be fixed in 0.0.5)







