Android Games by Jayenkai

Discussion in 'Android' started by Jayenkai, Feb 8, 2013.

Feb 8, 2013

Android Games by Jayenkai by Jayenkai at 4:09 PM (3,154 Views / 4 Likes) 50 replies

  1. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    \me waves
    Hello gang!
    You might remember me from such DS Homebrew titles as JNKPlatDS08, Platdude's Retro Collection, Arcade Slots, Sheep Goes Left, and many many more!

    Recently, I purchased a new programming language called Monkey (yeay! Munky!) and it does something awesome! It allows me to write games, and have them work on Android devices :D super-yeay!

    I took a month to build up a nice neat framework, battled a dozen or so quirks, and fought my way through the bad stuff. I finally got things near-enough a couple of weeks ago, and have started releasing the good stuff!

    From here onwards, any game that I write for AGameAWeek should* also be released for Android devices.
    That's a LOT of games!
    And with a back catalogue as fun and adventurous as mine, it'll make sense to keep an eye on what comes out.

    Bring on the awesome!!

    I'll keep adding to this topic as long as I can remember that I've made it!

    (* should.. But not always. Sometimes games just won't make sense without a keyboard and mouse!!)

    -=-=-=-

    2013
    Jan 29 - Cardagain (Again!) : Remember the Layout, Remember the Order, Select the Cards Again
    Feb 05 - C3ntipong : Smash the Pods and Bounce the Balls
    Feb 12 - Platdude Goes Golfing - Lame "arcade" golfing thing
    Feb 19 - The Heist - A Bank Robbing Adventure
    Feb 26 - Blockman Gets Hungry - A very hungry face in a maze!
    Mar 05 - SpikeDislike2 - Extreme Avoidance of Spikes
    Mar 12 - Arcade Slots (AGAW Edition) - Copyright Safe edition of the Slot Machine Arcade Mashup
    Mar 26 - Karl's Tiny Adventure - A retro styled platformer.
    April - All New Stringy Things - A Failed Collection of Word Games built up over the course of April.
    Apr 23 - JNKAtoms - A simple, but effective replacement for the failed collection of word games!!
    Apr 30 - Bean Bag Tanks - Tactical Warfare, with Bean Bags
    May 07 - Smash Lines - A Combo based, Fast paced, Match-3 game.
    May 14 - Idigidragon Returns - Can YOU defeat the evil Idigidragon?
    May 21 - One Of These Will Kill You - Don't click the Bomb!!
    May 28 - MLG : Microscopic Lifeform Genocide - Destroy the ever evolving batches of Microbes.
    Jun 04 - Kee, Bo and Ard Makes Three - A nice maze based puzzler.
    Jun 11 - Hoppy Bobby - Colourful Rainbow-based Platform Hopping!
    Jun 18 - Vertical Shooter - An experimental little shoot-em-up.
    Jun 25 - NeonPlat Raw - The Wonderful World of NeonPlat
    July 02 - NOT FREE
    July 09 - DangerBots - Destroy the World!!
    July 16 - Spiders Vs Toothpicks - Shoot the Spiders
    July 23 - ALSO NOT FREE
    July 30 - Puzzobomb Endless - Match the Blocks
    Aug 06 - OneDee - A game in one dimension.
    Aug 13 - Blockaid - A Snake/Maze sort of thing.
    Aug 20 - Variasaurs - Costumes with Dragons
    Aug 27 - Best Game EVER!!! - Also not free
     


  2. IBNobody

    Member IBNobody I try to keep myself amused.

    Joined:
    Nov 16, 2006
    Messages:
    1,127
    Location:
    Texas, Hang 'Em High
    Country:
    United States
    Thanks.

    Would you consider adding QR codes to your archive pages for Android games?

    EDIT: Tried C3ntipong. It was fun, and I thought the cascading multi-ball action added new depth to the genre.

    Con's? It plays way too fast on a mobile screen. You also can't disable the tilt controls. And... No annoying spider...
     
    yuyuyup likes this.
  3. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    Sorry, I'm new to Android, and have little/no knowledge of the usual ways of doing things.
    QR Codes, eh? Hmm..ok, I'll look into that!
    I also have to look into getting my stuff onto GooglePlay. Haven't even begun to read up on it.
    Tackling AGameAWeek doesn't leave a lot of time, inbetween, for all these fiddly bits!!

    C3ntipong's always been a fast game.. In fact ALL my games are fast paced, and hard, and evil!! The way I see it, if you want to actually play all my games, one a week, and they all start off with a dull 10 minute tutorial, then.. Well., that's going to bore the pants off you. Instead, my games start at around about Level 6, and carry on from there.
    It might cause folk to shy away from them, but .. Well.. I'm sure someone out there will eventually clone my games, and make "people friendly" editions!!

    You can't disable the tilt, no, but touching the screen stops the tilt mechanism from controlling the game, so as long as you're holding on, the tilt shouldn't matter. Unless its being a tit? Is it?? Is it misbehaving?!

    Spider on the original Centipong was a powerups, and this version doesn't actually have any powerups. I might add them in the future, but for now it's not got! I wanted a simpler, raw version for now. Powerups can wait!

    Surprisingly, you haven't mentioned the lack of music, so I'm going to jump for joy and pretend it doesn't actually matter that I haven't bothered to add music into my new framework, yet!

    Thanks for the comments, though. They Are taken on board, as much as it appears that I might be ignoring them, that's more of a lack-of-time issue than a "I'm blatantly ignoring complaints" one!! Every comment counts, and everything gets considered as AGameAWeek continues. I rarely go back to fix old games, but tweaks will be made to future ones, based on your suggestions.
    .. And I'll look into that QR code thing.
     
    yuyuyup likes this.
  4. Zerousen

    Member Zerousen 【=◈︿◈=】

    Joined:
    Jun 30, 2009
    Messages:
    1,948
    Country:
    United States
    I loved SpikeDislike when I had my iPhone, I think it'd be great on Android, too :P
     
  5. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom


    It sure would!!
     
    Hikaru and SifJar like this.
  6. IBNobody

    Member IBNobody I try to keep myself amused.

    Joined:
    Nov 16, 2006
    Messages:
    1,127
    Location:
    Texas, Hang 'Em High
    Country:
    United States

    I would re-balance the touch sensor, but I would always accidentally jar the phone.

    Music? I always turn it off.

    QR Codes just make downloading the APK to the phone easier. I have a QR code generator plug-in for Chrome, but it's nice when I have a direct QR code to the APK.

    Finally, one additional comment: I couldn't tell the difference between easy and normal.
     
  7. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    Alright, I'll see about making some sort of switch for that. Tricky to decide where to put it, though. Maybe on the pause screen??

    Hurray! Me too! Good to know!

    I still haven't got around to doing this, yet. Been too busy with other stuff. sorry!!

    I placed an Easy/Normal/Hard menu system in my framework. For the most-part, that'll be appearing in EVERY game I create.
    It's simplistic, and it does what it's supposed to, but occasionally I get myself into tricky spots, trying to decide exactly what constitutes an easier/harder mode.

    C3ntipong is one of these.. Easy Normal and Hard are distinguished only by the number of Pedes per level. Easy 1 = 1 Pede, Normal 1 = 2, Hard 1 = 4. Then the number of Pedes increases with each level. It's not much of a difference. It's definitely not "easier" by any stretch of the imagination, and in all honesty, I probably would've been better off simply having a one-for-all Start Button, instead of three difficulties.
    But, hey, it's AGameAWeek, and it's all about trying out new things. Sometimes things work, sometimes they don't.
    But you're getting free games, and highscores, and fun stuffs, so who's complaining :D

    Speaking of complaining, this week's games a bit of a lame duck.
    It started off well enough, but got stuck in a rut, so is mostly an unfinished play-thing, more than an actual game.
    Not sure if folk'll like it.
    It's up, anyway, so you can at least give it a whirl.
    Platdude Goes Golfing : It's a bit pants!
     
  8. Another World

    Former Staff Another World Emulate the Planet!

    Joined:
    Jan 3, 2008
    Messages:
    10,476
    Location:
    From Where???
    Country:
    Colombia
    Platdude's Android Adventures?

    -another world
     
    Jayenkai likes this.
  9. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    Two big issues..

    1) Touchscreen buttons vs Me. Nnnngh.. To be fair, I have actually integrated a Dpad/Button combo into my framework, so basic stuff should be do-able, but JNKPlat usually needs a wee bit more tactile feedback than is doable on a touchscreen.

    2) Level editor.. Monkey has a slight issue, in that it can only save a very limited amount, and everything (EVERYTHING) has to be stored in a single string. This string is already storing all the ingame settings, which badges you've earned, as well as all the highscore tables. Saving level data isn't hard, but figuring out how to store so many levels is .. well, it's tricky to say the least!

    But I want to do it!! I really really (really!!) do want to make a nice new proper Platdude game.
    I just need to figure out what the best way to do it is.. tricky!!
     
  10. SifJar

    Member SifJar Not a pirate

    Joined:
    Apr 4, 2009
    Messages:
    6,022
    Country:
    United Kingdom
    So when will the Android version of SuperSpikeDislike be released? Or is it already? I always really liked the PC version of that game, and would love to have it on my phone.

    EDIT: From that video it looks like it's working well enough...
     
  11. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    It's working wonderfully well, and is fantastically playable.
    Rather than having a multitude of crazily insane play options, I've whittled things down a little, to a more manageable simple selection menu.
    It's allowed for, not only a simpler, quicker to start, menu system, but also the ability to fiddle about with game modes as well as just themes. I'm trying my best to come up with differences for each of the gamemodes.. There's currently 9, with things ranging from "Classic" through to the above video's "Super", which has a weapon! There's a whole bunch of fun tweaks along the way, and it's all working great!

    .. but it's not ready yet!
    SpikeDislike2 has been in the works for about 2 weeks, now, and will probably take another couple of weeks to finish everything off.
    It's also likely to be my first pay-for Android game, mostly because it's so awesomely awesome. There'll be a free version, and a pay-for advanced awesomely awesome edition, with all the new modes, and things.
    Mmmmm.. SpikeDislike!

    The iOS one should (with any luck) also be available on the same day as everything else. I've hardly tackled that side of things, though. Lots more stuff to do.
     
  12. SifJar

    Member SifJar Not a pirate

    Joined:
    Apr 4, 2009
    Messages:
    6,022
    Country:
    United Kingdom
    Well, you can be sure I will be purchasing a copy of the advanced awesomely awesome version :)
     
  13. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    awesome!
     
  14. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    This week's game is a remake of a game I made in August 2008! A nice simple (perhaps a little short) minigame filled bank-robbing adventure. Tap your way through the various scenes, and try to escape with the loot.
    It's short, but it's free, so who could possibly complain!?
    The Heist (*again!)
     
  15. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    This week's game is a cracking remake of a fan favourite!
    What do you get if you take Pacman, and rip out the ghosts?
    Surely that'd be a dull, uninteresting game? Why on earth would anyone want to play a Pacman game without the ghosts?

    The trick is in the puzzle!
    Blockman Gets Hungry is a wonderful puzzle game! Guide Blockman through the maze, ensuring he's always got something to eat. Eat enough pellets to make it to the next level, without getting yourself trapped in a corner.
    Simple, but really really effective!
     
  16. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    Today's the day for Disliking Spikes!!
    SpikeDislike2 brings back your favourite themes from the original, and mixes things up into a nice new bundle.

    You can Grab SpikeDislike2 here for your Android doohickey, where you can play the FREE version, then spam all your iOS owning friends about how good it is, so that they buy the FULL version! :D
     
    Hikaru and SifJar like this.
  17. Zerousen

    Member Zerousen 【=◈︿◈=】

    Joined:
    Jun 30, 2009
    Messages:
    1,948
    Country:
    United States
    I love you
     
    Jayenkai likes this.
  18. SifJar

    Member SifJar Not a pirate

    Joined:
    Apr 4, 2009
    Messages:
    6,022
    Country:
    United Kingdom
    I took the liberty of converting this app for the BlackBerry PlayBook, and it works brilliantly. Which means it would probably also work very well on BB10 phones. If you want, I can send you the converted application file (I haven't posted it online anywhere for the time being). This also probably means that any of the rest of your Android releases should work on the PB/BB10 as well, for what it's worth.

    [In case you don't know, the BlackBerry PlayBook can run some Android apps when they are converted using special tools published by BlackBerry. These tools are free and reasonably simple to use once set up correctly. The converted apps can then be manually installed by users (a less convenient process than it is on Android) or else submitted to BlackBerry App World, which is completely free if you don't charge for your app, and works on a commission basis if you do charge; i.e. no up-front charge AFAIK.]
     
  19. Jayenkai
    OP

    Member Jayenkai GBAtemp Regular

    Joined:
    Dec 25, 2007
    Messages:
    240
    Country:
    United Kingdom
    Awesome news! Great to hear there's one more subset of people who can play my games!

    I'll have to look into all that.
    Hmm.. Maybe I should take a week off from AGameAWeek. My list of things I need to get organised is getting rather big!!
     
  20. SifJar

    Member SifJar Not a pirate

    Joined:
    Apr 4, 2009
    Messages:
    6,022
    Country:
    United Kingdom
    This might be handy if you do look into it: https://developer.blackberry.com/android/

    (Alternatively, there is the "easy" option of using this site: http://apk2bar.unker.net However, using that site means the resulting application is signed with the keys belonging to the author of that site, and I'm not sure how that works in terms of uploading to App World if you were ever to pursue that. Also, once you get through the initial set up, doing it the "proper" way is pretty simple and straight forward.)
     

Share This Page