Hi,
I used tiles for my platform game and they are placed on different depths.
I wanted to have my HUD (like score and lives) on a different layer so I could move them around with mouse and dont mess with AttachTextField's properties like x and y when I can't actually see them.
But even if I drag the layer over my script layer, its still overrides it and shows the depths.
So I wanted to someway access that Layer that I make with Flash's Interface New Layer icon (not programitacally, just by clicking on new layer in timeline) and then move them to like depth of 13000 so it will be over everything.
I used tiles for my platform game and they are placed on different depths.
I wanted to have my HUD (like score and lives) on a different layer so I could move them around with mouse and dont mess with AttachTextField's properties like x and y when I can't actually see them.
But even if I drag the layer over my script layer, its still overrides it and shows the depths.
So I wanted to someway access that Layer that I make with Flash's Interface New Layer icon (not programitacally, just by clicking on new layer in timeline) and then move them to like depth of 13000 so it will be over everything.