Hacking Question Alternate Joycon Pinlouts

  • Thread starter Thread starter Shadow LAG
  • Start date Start date
  • Views Views 7,954
  • Replies Replies 24
So 1 and 10 are best on this alt pin out. Good to know
Pin1 is connected to GND on the Joycon side. If you look how thin the trace is it is used for signalling to the Console indeed.
But there is no problem with that as we want to drive a IO to LOW, better: it gives you some sort of chance when a shortcut is made. - but this is hypothetical did too much PCB Layouts the last months :D
 
Pin1 is connected to GND on the Joycon side. If you look how thin the trace is it is used for signalling to the Console indeed.
But there is no problem with that as we want to drive a IO to LOW, better: it gives you some sort of chance when a shortcut is made. - but this is hypothetical did too much PCB Layouts the last months :D

So i guess the million dollar question is whats better? 10 / 9 or 10 / 1.

I am planning to break out the iron mid week
 
I am a happy camper with 1/10 and a 2K5 Resistor in series to have no high currents on fault....
Why not do what the devs initally said: Pull Pin to GND - and Pin9 is driven by some logic on the Joycon side.....
 
I am a happy camper with 1/10 and a 2K5 Resistor in series to have no high currents on fault....
Why not do what the devs initally said: Pull Pin to GND - and Pin9 is driven by some logic on the Joycon side.....
Pin 9 is hard wired to ground on the Switch side. The Joy-Con probably just uses it to sense when it's connected to the Switch. I know the pinout claims pin 6 is used for that function, but it could be that the Joy-Con uses some combination of pins 6 and 9 to figure out whether it's connected to a Switch vs a charging grip
 

Site & Scene News

Popular threads in this forum