Hacking Alien Colonial Marines AI FIX for PS3?

  • Thread starter Thread starter XDel
  • Start date Start date
  • Views Views 5,502
  • Replies Replies 3

XDel

Author of Alien Breed: Projekt Odamex
Member
Joined
Jul 25, 2012
Messages
2,714
Reaction score
1,357
Trophies
2
Age
51
Location
Another Huxleyian Dystopia
XP
3,576
Country
United States
I am sure you all have read about the Alien Colonial Marine AI bug fix recently, where in the horrible AI all came down to a simple typo in an ini file; PecanEngine.ini to be specific.

https://arstechnica.com/gaming/2018...typo-led-to-aliens-colonial-marines-awful-ai/

Sadly I extracted my PS3 ISO of the game and there does not seem to be a trace of the legendary ini file what so ever; not unless it is inside of another file.

So I'm wondering, has anyone else thought to try to apply this bug fix to the PS3 version of the game?
 
Chances are it will be inside a psarc or another format archive, like clown_shoes said, try unpack the pecangame.xxx files with a psarc extracter, if not move on to other format unpackers.
 
  • Like
Reactions: Clown_Shoez
I'm just guessing it Might be possible to edit the PECANGAME.XXX file in a Hex editor.... PecanSeqAct_AttachPawnToTeather . Is the line that needs to be changed.
 

Site & Scene News

Popular threads in this forum