Hacking 5.4.0 progress

josamilu

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What programming language does the Wii U use? Can I use 'echo' instead of 'OSFatal'?
No you can't. You programm Homebrew for the Wii U in C. Also note that using OSFatal prints out the text, but also terminates everything else, and you have to force poweroff your wii u.
 
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Onion_Knight

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What programming language does the Wii U use? Can I use 'echo' instead of 'OSFatal' for example?
OSFatal intiates a kernel panic and calls an intentional system crash. echo....takes shit from stdin and redirects to stdout, their not even closely related to each other.

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I have sucessfully run Hyrule Warriors though Loadiine v2 on my spoofed wiiu.Just stating that its working already perfectly

Loadiine V2 had a pretty good compat list..most everything under 25mb in size rpx+rpl could run with some notable exceptions like WindWaker
 

paul4d3d3d3

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OSFatal intiates a kernel panic and calls an intentional system crash. echo....takes shit from stdin and redirects to stdout, their not even closely related to each other.

--------------------- MERGED ---------------------------



Loadiine V2 had a pretty good compat list..most everything under 25mb in size rpx+rpl could run with some notable exceptions like WindWaker

Oh hey, good morning. Do you have an idea yet on what could be causing that installation issue with Loadiine?
 

Lawletto

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OSFatal intiates a kernel panic and calls an intentional system crash. echo....takes shit from stdin and redirects to stdout, their not even closely related to each other.

--------------------- MERGED ---------------------------



Loadiine V2 had a pretty good compat list..most everything under 25mb in size rpx+rpl could run with some notable exceptions like WindWaker

You're back ! Good luck for Loadiine v3 on 5.4.0 !
 
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AboodXD

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OSFatal intiates a kernel panic and calls an intentional system crash. echo....takes shit from stdin and redirects to stdout, their not even closely related to each other.

Umm, they both print text on screen. [emoji14]
I want to print something without using OSFatal, cause it crashes the Wii U...
At least that's how Hello World always crashed the Wii U.
 

Speeydisfast

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Code:
PRINT_TEXT1(x, y, message);

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Sorry, i mean
Code:
OSScreenPutFontEx(1, x, y, str);
 

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