Hacking 5.4.0 progress

  • Thread starter Thread starter BootsLoader
  • Start date Start date
  • Views Views 477,961
  • Replies Replies 3,092
  • Likes Likes 13
well xenoblade chronicles x undub show me error code: 160-2200 when I press miimaker mode...
running 5.4.0 no spoof. and... Ijust copy paste the files. didnt know what to do with the title id file... so i think it has something to do with the files or the version..
 
Is there anyone how had
*Donkey Kong Country Tropical Freeze (US)
,*Yoshi's Wooly World (EUR)
or*Super Mario Maker (EUR)
to work in Mii Maker ??

--------------------- MERGED ---------------------------

well xenoblade chronicles x undub show me error code: 160-2200 when I press miimaker mode...
running 5.4.0 no spoof. and... Ijust copy paste the files. didnt know what to do with the title id file... so i think it has something to do with the files or the version..

SSB and Mii Maker have different game compatibility, xenoblade may not works in Mii Maker mod
 
  • Like
Reactions: memomo
When iosu explizit comes, there wont be any need for this shmash broz or miimaker thingy, right?

That's exactly right. All you need to do then is insert an imaginary disc, while thinking really hard of the game you want to play and it will load within 3 seconds!
 
It will make cooffe ? lol

Sorry you'll still need caffiine for that!

On a serious note I have V3 working using kexploit from wj44.ml and self-hosting the loadiine payload.mp4

Didnt have much sucess with either from 05sonicblue.
 
OK guys. Just tested it. Worked like a charm from the first try. Here what I've done.

First of all I always self host. The files u used was all downloaded from sonicblue website. But for loadiinev3 I used the zip from Onion_knight.

I hosted the files with moongose. I have a folder containing all the mp4 files. Inside that folder I made another folder for loadiine 3 and extracted the zip there (elfs, mp4 etc). I thought that having a separate folder just for loadiine is better idea.

So I loaded the kernel exploit mp4 and after that the payload.mp4 and that's all to it. It showed me a screen with some text ( install loadiine or install with server settings etc). I installed normally (not the server thing) and then it showed me my games. I pressed the X to load captain Toad without ssb disc (I have ssb but I just wanted to try) and it worked.

My wiiu is 5.4.0E spoofed to 5.5.1E
 
OK guys. Just tested it. Worked like a charm from the first try. Here what I've done.

First of all I always self host. The files u used was all downloaded from sonicblue website. But for loadiinev3 I used the zip from Onion_knight.

I hosted the files with moongose. I have a folder containing all the mp4 files. Inside that folder I made another folder for loadiine 3 and extracted the zip there (elfs, mp4 etc). I thought that having a separate folder just for loadiine is better idea.

So I loaded the kernel exploit mp4 and after that the payload.mp4 and that's all to it. It showed me a screen with some text ( install loadiine or install with server settings etc). I installed normally (not the server thing) and then it showed me my games. I pressed the X to load captain Toad without ssb disc (I have ssb but I just wanted to try) and it worked.

My wiiu is 5.4.0E spoofed to 5.5.1E

I'm having difficulty. Running xaamp apache server the payload.mp4 gives me memoy allocation failed. Then on HFS when i load the payload.mp4 i get a frozen media player screen..
 
I'm having difficulty. Running xaamp apache server the payload.mp4 gives me memoy allocation failed. Then on HFS when i load the payload.mp4 i get a frozen media player screen..

Try moongose. It's the best if you are using mp4 files really. I always have success with the first try for the exploit and loadiine never fails.
 
Last edited by BootsLoader,

Site & Scene News

Popular threads in this forum