Homebrew Official [Release] Snake WiiU (5.5.x / 5.3.2)

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eliboa

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Snake for wiiU

Like SonyUSA, i made my first homebrew (and like her, i'm a beginner in c so be indulgent :bow:).

This is a simple Snake game. I don't explain you the rules, everybody knows them.

snake1b.jpg
snake2b.jpg

The drawing function in libwiiu is so greedy that you may experience some slowdowns if the snake tail becomes too long.

To play, you can go here (5.5.x) or you can host one of the mp4 files (cf. attached files snake550.mp4 & snake532.mp4) and load it through the wiiu browser.

Btw, It would be nice if someone with a server could host the mp4 files for me! ^_^

The program can be improved, there's only one level for now and no difficulty management.
For source, see the rar attached or http://github.com/eliboa/Snake
 

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Last edited by eliboa,
Guys Hi.!!!

I'm very very confused.


I have read several forums about the 5.5.0 exploit. SInce i don't understand very well the english, my question it's.... the exploit for 5.5.0 is released? , i read this game says for 5.5.0 users... so i'm confused.

Am i missing something?
 
Guys Hi.!!!

I'm very very confused.


I have read several forums about the 5.5.0 exploit. SInce i don't understand very well the english, my question it's.... the exploit for 5.5.0 is released? , i read this game says for 5.5.0 users... so i'm confused.

Am i missing something?
Only small homebrew applications like pong or snake are possible. Don't expect USB Loaders or at least Loadiine on 5.5.0 my friend.
That's where Hykems IOSU Exploit will help out soon I guess.
 
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Damn. Who needs iosu when we got homebrews like these readily available on 5.5!!

lol In all seriousness good job. Gna be fun to try out :)
 
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UEUEGG, ya beat me to it, had the same idea lol. Great game tho (yours would of looked a lot better then mine anyways).
 
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Great job. You and Sony USA have inspired me enough that I am currently working on my own game. Maybe if a bunch of these games are made, it will show that there is a real interest in homebrew, and inspire someone to release things so we can make a program bigger than 32k. ;)
 
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Great work, it's nice to see the Wii U scene finally starting to take off. I hope this is just the start of a plethora of hombrews apps.
 
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For European version:
Replace:
Code:
void*(*memset)(void * dest, uint32_t value, uint32_t bytes);
void(*OSFreeToSystem)(void *ptr);
void* (*OSAllocFromSystem)(uint32_t size, int align);
OSDynLoad_FindExport(coreinit_handle, 0, "OSAllocFromSystem", &OSAllocFromSystem);
With:
Code:
void*(*memset)(void * dest, uint32_t value, uint32_t bytes);
void*(*OSAllocFromSystem)(uint32_t size, int align);
void(*OSFreeToSystem)(void *ptr);
And:
Code:
uint32_t coreinit_handle;
With:
Code:
unsigned int coreinit_handle;
 
Last edited by rw-r-r_0644,
Great job. You and Sony USA have inspired me enough that I am currently working on my own game. Maybe if a bunch of these games are made, it will show that there is a real interest in homebrew, and inspire someone to release things so we can make a program bigger than 32k. ;)
Great ! I'm looking forward to play it ! What is it about ? Or is it a secret project ;-) ?
For the 32k payload limitation, we need a ELF loader and I guess a kernel exploit.
 
Great ! I'm looking forward to play it ! What is it about ? Or is it a secret project ;-) ?
For the 32k payload limitation, we need a ELF loader and I guess a kernel exploit.
It's one of the best selling games of all time I think, but simplest controls, if that helps figure it out. :D

I wish I knew the random generator code of the Wii U, can't even find it in certain docs, but I'll have to implement some psuedo generator to finish it.
 
Last edited by brienj,

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