ROM Hack 11eyes Crossover script file (.scr) extraction

jimthereader

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So I'm trying to extract the scripts from 11eyes Crossover, the Xbox360-only remaster / release of the game which seems to be using an early version of Mages Engine, and the scripts I'm trying to extract all begin with the header SC3.
The original PC version of the game was rather easy to localize because it was a game with different engine that stored every script in plaintext.
I'm guessing that if there's a tool to edit the Xbox360 SteinsGate release's scripts, it will highly likely will support these ones too.
Both games have the same SCR extension scripts in the scripts folder that start with the SC3 header.
I did some digging around the Committee of Zero repository but I did not find anything that specifically mention the Xbox 360 version of either game.

Not sure if there used to be a version of tools in the past that supposed to work with these, but it is likely that it won't compile on newer versions of VS.
In any case, the games both use AFS archives, and a rather unique LNK4 dat archive format. the LNK4 archives can be extracted and need to be reconstructed.

These are the following:

bg_dat : background images LNK4 archive

bgm_afs : background music audio in AFS archive

mask_dat : another LNK4 archive, only contains black and white comic effect images (mostly used as an overlay)

se_afs : sound effects in AFS archive

sysse_afs : UI sound effects in AFS archive

system_dat : LNK4 archive containing sprites and images in BMP format

voice_afs : voiceover files


Any sound file found within both are CRI ADX audio files, while the video files are plain WMV.


While the Crossover thing only has like 4 (two OP and ED), SG has 35 WMV files within.

Crossover has 427 SCR files, SG has 190.
 

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