RE: Culdcept Revolt and Metroid Prime Federation Force puzzles
This tool will probably never never updated. So for the last 2 puzzles, you have to use the original Hex editor method on the meet.dat file. You must install CFW in order to do this because there is no other way to get access to...
I think that's right. New 3DS won't look for the NFC reader via infrared since the NFC reader is built in. But a homebrew app should be able to run on either a New or Old 3DS. You should be able to use an New 3DS to send the signals to the old 3DS/XL/2DS via infrared.
This just made me...
Frankly, I'm surprised this wasn't done years ago in the heyday of the 3DS. It's shocking that the community settled for faking the NFC chips (which can be expensive) instead of faking the IR signal. Granted, this won't work for the Switch and Wii U, but in the days before the Switch this...
I did not solve the issue with that error while generating .cia files, but I was able to run the tool on a different computer and it worked. I have no idea why it won't run on my machine.
Will the sleep and hard reset patch not work with some games? They worked with most of the games I've...
So no one has a clue what the “RESULT_ERROR_DURING_PROCESS” message means?
I've deleted the tool and reinstalled it. Same issue. I can't generate .cia files for GBA games. Every time it returns that error message.
NSUI Beta 27 runs on my machine. I can access the games database; I can...
Good thing I'm not interest in Pokemon.
I did post in the other thread; no response yet. But I'm not the only one to mention my error over there, and no one has responded to the other people who brought it up in the thread. Some of those are very old posts. I don't expect there will be help...
Does this old GBA injector still work? NSUI Beta 27 will not work for me. It returns a “RESULT_ERROR_DURING_PROCESS” message on every rom I have tried to convert. I can't find any documentation on what that error means.
I can't generate any .cia files with Beta 27. I am trying to convert GBA files into virtual console .cia files. I'm not trying to do anything fancy. It's seems like this is a basic use of this tools that works for everyone else in this thread.
When I try to generate or export the .cia file...
I am working with Nintendont on a Wii (not the Wii U). I cannot even begin to figure out how to use non-Nintendo controllers with the system. I am definitely missing something. It's been a month and I still have not figured out how to use multiple controllers to play multiplayer GameCube...
I can't figure out how to convert the .gci file to a .raw file for the SD card. I used GCMM to pull the files off of the original memory card, but when I use it to restore the files, they only want to go back to a GameCube Memory card. I can't use GCMM to put the files onto the SD card...
That game had serious problems with crashing on original console hardware. It kept crashing on me when I tried to play it on Xbox; it was basically unplayable. You might have a bad image of it, even then, GameCube struggles with it. PS2 was the best console version, but otherwise PC was the...
Where do I put genplus_wii.dol onto the SD card?
The \apps\genplus-gx folder already has a boot.dol file.
Is genplus_wii.dol supposed to replace it?
I'm also having trouble understanding the file structure for Sega CD games.
Does anyone have any idea what to do about multiple controllers not connecting? Everything I've reads says they are supposed to connect automatically, but if they are not doing that, what can be done to trouble-shoot the problem?
I am going to have to run Neek on my other Wii since it's running a lot of Virtual Console stuff and some Sega Emulators. But first I need to solve the controller connection problem with Nintendont.
The controllers will not automatically connect in nintendont. I will connect them all in the Wii System Menu. Then, when I connect to Nintendont, all of the controllers disconnect and only player 1 controller will connect. When I try to reactivate the other controllers, the lights just flash...
I cannot connect more than one controller at a time when using Nintendont. I have no idea how to enter the settings where I can manage this. Is it something that is done with a PC by managing files manually? My settings do have Max Pads set to 4.
I am trying to to use all official Wiimotes...
I changed Settings>loader's settings> Loader's IOS and Game's IOS : 250
That slot uses d2x v10 r52 base 57 rev 65535
That seemed to do the trick. Almost every WAD worked even most of the N64 VC. Neo Geo did not but you said that would happen.
I did not install Sneek. I am not comfortable...
Alight, I have
IOS249 running d2x-v10r53
IOS250 running d2x-v10r52
I need to replace 249, but would I be better off using v8 instead of v10r52?
Also I'm running on IOS58 (rev 6176). Should I be actively running on 249?
if they get permission from 4j (the studio who helped put minecraft on consoles), they could put the console edition tutorial worlds in the game, as seeds
and i mean all of them (if not, maybe a few highlights, like TU1, TU31, and TU69)