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    Homebrew RELEASE Ken's Labyrinth enhanced port for Nintendo Switch

    Announcing my port of Ken's Labyrinth for Nintendo Switch The classic MS-DOS shooter by Ken Silverman finally running native on a portable platform! This is based off the enhanced SDL port for Windows and Linux with enhanced textures and 60fps rendering. Includes the complete game and uses...
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    Homebrew Question Are SDL_Timers working on Switch?

    I'm working with SDL on Switch and I can't seem to get SDL Timers to work. When the equivalent code is compiled for PC, the timer works perfectly int testNumber = 0; Uint32 my_callbackfunc(Uint32 interval, void *param) { TRACE("The timer has now called this function"); testNumber++...
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    Homebrew Question Are we going to get support for OpenGL Compatibility profile?

    I've been wanting to port over an SDL based game to Switch but it uses OpenGL Compatibility profile and I'm guessing only the Core profile is supported because I'm getting compiler errors about those drawing functions. Do we know if compatibility profile is in the roadmap? If not, is converting...
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    Homebrew Question OpenGL development on Switch

    I am currently working on porting an SDL based game to Switch but it is written only for an OpenGL renderer so changing it to software rendering would require a lot of code changes. Is there any way at all of getting OpenGL working on Switch?
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    Psionic Roshambo @ Psionic Roshambo: Not a big fan of NES kid Icarus either... I know it was popular but I didn't care for it.