Announcing my port of Ken's Labyrinth for Nintendo Switch
The classic MS-DOS shooter by Ken Silverman finally running native on a portable platform! This is based off the enhanced SDL port for Windows and Linux with enhanced textures and 60fps rendering.
Includes the complete game and uses...
I'm working with SDL on Switch and I can't seem to get SDL Timers to work.
When the equivalent code is compiled for PC, the timer works perfectly
int testNumber = 0;
Uint32 my_callbackfunc(Uint32 interval, void *param)
{
TRACE("The timer has now called this function");
testNumber++...
I've been wanting to port over an SDL based game to Switch but it uses OpenGL Compatibility profile and I'm guessing only the Core profile is supported because I'm getting compiler errors about those drawing functions. Do we know if compatibility profile is in the roadmap? If not, is converting...
I am currently working on porting an SDL based game to Switch but it is written only for an OpenGL renderer so changing it to software rendering would require a lot of code changes. Is there any way at all of getting OpenGL working on Switch?
btw i feel this a good time to remind you guys that sea of thieves was made by rare, who also made DKC1-3 and DK64, alongside banjo kazooie and conker's bad fur day