Homebrew Question Are we going to get support for OpenGL Compatibility profile?

Nightfox_

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I've been wanting to port over an SDL based game to Switch but it uses OpenGL Compatibility profile and I'm guessing only the Core profile is supported because I'm getting compiler errors about those drawing functions. Do we know if compatibility profile is in the roadmap? If not, is converting a game to use Core a difficult task? I'd imagine it would be
 
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fgsfds

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We've already had Compat Profile support since like end of September. You just have to generate your own GLAD with Compat Profile support or use another GL loader. GLAD in the pacman repo is only 4.3 Core Profile.
 

Nightfox_

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Hi

When I generate a GLAD loader with Compatibility support I get the error that it can't find dlfcn.h. I'm guessing glad.c still needs to have Switch support written into it. Is there a guide on how to do this or what is an alternative GL loader I can use that works for Switch? Thanks. I'd really like to get this game ported for everyone :)
 

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