Search results

  1. SapphireBulletBill

    Super Mario Maker Save Collection (All Event and Staff Courses Preserved, 3DS Mario Challenge Port, and More)

    I think OCDM works both ways. 1712864976 Makes sense. I downloaded these in 2020 in preparation for the shutdown, but I was never aware of this one level at all. Why they delisted it back then is beyond me. And the fact that you couldn't download it either is cumbersome.
  2. SapphireBulletBill

    Super Mario Maker Save Collection (All Event and Staff Courses Preserved, 3DS Mario Challenge Port, and More)

    This is a collection of save files for Super Mario Maker. This is primarily meant to be a preservation for the Event Courses and Staff Courses, which are now inaccessible due to the shutdown of the 3DS and Wii U's servers. This collection also includes other extra save files. For each save, all...
  3. SapphireBulletBill

    @Maschell Add Pro Controller Support to SDCaffiine Mod Selection

    I already used the magic word but didn't get a damn response.
  4. SapphireBulletBill

    @Maschell Add Pro Controller Support to SDCaffiine Mod Selection

    You make a fair point. But does Aroma have an SDCaffiine similar to the Wii U Plugin System version?
  5. SapphireBulletBill

    @Maschell Add Pro Controller Support to SDCaffiine Mod Selection

    more like the last thing we needed. i've had no problems with CBHC and it runs just fine; no bricks. i've seen the environment loader, and it does literally nothing other than maybe support third-party controllers. if this is about bricking your console then just git gud.
  6. SapphireBulletBill

    @Maschell Add Pro Controller Support to SDCaffiine Mod Selection

    and yet they can't take 5 minutes to add pro controller support for an already existing version of SDCaffiine smh. you're telling me i have to uninstall CBHC and use a buggy homebrew environment that nobody asked for?
  7. SapphireBulletBill

    @Maschell Add Pro Controller Support to SDCaffiine Mod Selection

    I don't know shit about developing homebrew apps. Maschell, GaryOderNichts, and several others know, but they won't do it because they don't have the balls.
  8. SapphireBulletBill

    @Maschell Add Pro Controller Support to SDCaffiine Mod Selection

    Just do it already. It'll only take like 5 minutes. Nobody wants to use the gamepad anymore. And no, the plugin version doesn't count since it crashes with MK8.
  9. SapphireBulletBill

    Homebrew SDCafiine

    Hey, you know what'd be really cool? If I could select mods with the Pro Controller / Wiimote.
  10. SapphireBulletBill

    Hacking How to play Mario Party 8 in fullscrenn?

    The only way to play a 4:3 game in proper 16:9 widescreen is to modify the game itself to play in widescreen. Unfortunately, there doesn't seem to be a 16:9 mod for the PAL version of Mario Party 8 (An NTSC version exists however). Even so, widescreen mods generally cause issues for games that...
  11. SapphireBulletBill

    Tutorial Remove GamePad launch requirements

    I tried this with Super Mario Maker. Once I restart the system it still requires the gamepad. I believe the values change back after restarting the system.
  12. SapphireBulletBill

    ROM Hack [Request] Tetris DS - Change Auto-Repeat Speed & Enable Diagonal Input

    The auto-repeating when moving left/right is very slow, which makes the game sluggish at high-level play. When I say "Diagonal Input", I mean allow the player to hard drop while left/right is pressed. These changes would make Tetris DS a lot more enjoyable for me.
  13. SapphireBulletBill

    Homebrew Official Retroarch WiiU (wip.)

    There's a small problem I've encountered in version 1.9.2. While RetroArch is running, controllers refuse to work when connected. The only exception is when a controller is turned on when either starting RetroArch or loading a game. When P1's controller turns off after inactivity, it will...
  14. SapphireBulletBill

    Homebrew Channel forwarders for Wii U

    Honestly what's the point of an SDCafiine Forwarder if you still need to use the Gamepad to select mods?
  15. SapphireBulletBill

    Homebrew Homebrew Controller Mods - Use homebrew GamePad-free!

    I looked into the source code for WUPS SDCafiine and found some files/code related to its controller support. Maybe you could use that for standalone SDCafiine. Thanks!
  16. SapphireBulletBill

    Homebrew SDCafiine - Lack of Pro Controller and Wiimote Support

    SDCafiine has a problem regarding controller support, and I am going to elaborate on these issues. Standalone SDCafiine When multiple mods for the same game are present on the SD Card, a menu will appear upon launching the game, which allows you to select which mods you want active, similar to...
  17. SapphireBulletBill

    Homebrew Homebrew Controller Mods - Use homebrew GamePad-free!

    Again, I tried the Wii U Plugin System version. Some games didn't work, whilst standalone SDCafiine has full compatibility. Not to mention that the Wii U Plugin System hasn't been updated in 2 and a half years.
  18. SapphireBulletBill

    Homebrew Homebrew Controller Mods - Use homebrew GamePad-free!

    Still no SDCafiine on the Todo list.
  19. SapphireBulletBill

    Homebrew Wii to WiiU: a painless upgrade?

    I might consider getting another Wii U for Double Dash 8 Player LAN. Or MKWii 12 Player LAN.
  20. SapphireBulletBill

    Homebrew Nintendont-CrisMMMod

    What README file? I don't see one.
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    Before or after a hit?
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    they're the same thing
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    i like that idea
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    What's the same thing?
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    before or after a hit
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    Guys, I just learned my little brother is in the hospital because he had a seizure last night.
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    Sorry to hear that BakerMan
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    Just found out he's doing alright, doing a lot of complaining too, rightfully so. Who wouldn't complain after having a seizure and being hospitalized?
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    K3Nv2 @ K3Nv2: They'll give him sleep studies eegs and possibly one week hospital stay