Hello,
I want to draw raw RGBA buffer to screen. Until now, I used sf2d, but it seems overkill for this task: I have to create and free textures all the time.
sf2d_texture* top_screen = sf2d_create_texture(400, 240, TEXFMT_RGBA8, SF2D_PLACE_RAM);
sf2d_fill_texture_from_RGBA8(top_screen, buffer...