Search results

  1. doggomando

    Homebrew [Request] super mario maker 3ds

    Compiled version of NSMBe
  2. doggomando

    Hacking Official Corbenik - Another CFW for advanced users (with bytecode patches!)

    Fixed the problem, edited some files, compiled and it's working! This time i used a 10.2 firm.
  3. doggomando

    Hacking Official Corbenik - Another CFW for advanced users (with bytecode patches!)

    native_firm is 9.6.0 and my sysnand is 11.0 I don't have that file btw.
  4. doggomando

    Hacking Official Corbenik - Another CFW for advanced users (with bytecode patches!)

    IT WORKS NOW! It boots me to black screen...
  5. doggomando

    Hacking Official Corbenik - Another CFW for advanced users (with bytecode patches!)

    Maybe because i haven't name it correctly, i renamed firmkey.bin to native.key. EDIT: nvm
  6. doggomando

    Hacking Official Corbenik - Another CFW for advanced users (with bytecode patches!)

    Still hangs up, you know a place i could get a good firm key?
  7. doggomando

    Hacking Official Corbenik - Another CFW for advanced users (with bytecode patches!)

    I did, maybe because it wasn't in caps, i'll try.
  8. doggomando

    Hacking Official Corbenik - Another CFW for advanced users (with bytecode patches!)

    "Config file loaded. FIRM load triggered. NATIVE_FIRM ___fp TWL_FIRM kdn!" halp
  9. doggomando

    Homebrew svc_controlMemory failed: e0a01bf5 NTR CFW 3.4 P2

    Fixed. Waiting for the mods to delete the thread
  10. doggomando

    Homebrew svc_controlMemory failed: e0a01bf5 NTR CFW 3.4 P2

    It starts with a SOC_Initialize failed: c8a0700b error
  11. doggomando

    Homebrew svc_controlMemory failed: e0a01bf5 NTR CFW 3.4 P2

    I'm getting this error when i enable debugger in the ntr menu! I'm using the latest commit of Luma 3DS A9LH 11.0 SysNAND with a 10.2 firmware.bin!
  12. doggomando

    Hacking Problems with NTR (usung aureinand sysnand on N3DS)

    You don't need an emunand, i don't have an emunand and this worked for me.
  13. doggomando

    Hacking Problems with NTR (usung aureinand sysnand on N3DS)

    Toggle "SysNAND is updated (A9LH-only)" in the configuration menu and then hit start.
  14. doggomando

    Hacking Your CFW experience

    It all started after tubehax was released to the public, I inserted the kit into my micro sd and installed ironhax, was playing with emus and homebrew games until I updated, i stopped using hax and never touched my 3ds for 2 months (vacational reasons and updates) after i returned, I updated...
  15. doggomando

    Comment by 'doggomando' in 'armloader hax dilema'

    Edit: You've done it! Good job!
  16. doggomando

    Hacking Luma3DS - Noob-proof 3DS Custom Firmware

    Fixed it, all i had to do is restore my emunand backup i made last week.
  17. doggomando

    Hacking Luma3DS - Noob-proof 3DS Custom Firmware

    Any instructions? This affected ds mode, not just my flashcart
  18. doggomando

    Hacking Luma3DS - Noob-proof 3DS Custom Firmware

    Back when i was using emunand aureinand 5.0, my ds flascarts were working! Now, when i'm using 5.1.2, as soon as it boots, it crashes. The only way i can use my flashcart now is by going into sysnand. 10.7 U emu and 9.2 sys a9lh
  19. doggomando

    Tutorial Transfer emuNAND to another SD card. Working on New3DS!

    I have a lil issue with easeUS, when i try to click apply after i resized, i get an error message that i need to fix some issues and it dosen't tell me what the issue is, is there a fix for that? I'm using a sandisk ultra sdhc 32gb class 10 with an adapter that can switch from read to write with...
  20. doggomando

    Tutorial Transfer emuNAND to another SD card. Working on New3DS!

    Thanks for the tutorial! Moved my emuNAND to a 32gb card. Edit: i managed to move my emunand but i'm still having issues with easeUS
General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q