Review cover Final Fantasy XV Pocket Edition HD (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 14, 2018
  • Release Date (EU): September 14, 2018
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: Action JRPG
  • Also For: Android, Computer, PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
As the upteenth edition of Final Fantasy XV hits retail shelves, is it finally time to indulge in this fantasy? Let’s find out as we review the game on the Nintendo Switch!

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I have a peculiar relationship with the Final Fantasy series. I’ve always loved their artistic style with cool-looking characters sporting out-of-this-world hairstyles and garments strolling in worlds with seemingly deep storylines and intricate gameplay. However, the amount of time that one needs to dedicate to most titles always felt daunting to me, ever since I saw the increasing number of CDs that the later PS1 titles came with. Nevertheless I would still try to play the famous titles by taking my time. I have even grown a soft spot for Final Fantasy VIII, maybe because it was the first title of the series I actually properly played.

However, as time flew by, I have less... time to dedicate to titles like Final Fantasy that not only have super long plots but elaborate RPG mechanics that need to be mastered in order to progress successfully. Hence my experience with Final Fantasy titles have mostly been passive of late, always postponing the adventure to a day when I’ll have time to dive into one (soonTM). But with the advent of Final Fantasy XV Pocket Edition, I was intrigued; not just by the questionable chibi artstyle but by the new approach that Square Enix took by enabling a wider audience to pick this title up by playing it bite-sized in episodic fashion but still experience the core of it all.

I played a few minutes of it when it was first released for Android but the lack of controller support threw me off. That version relied solely on the touchscreen (and not virtual on-screen controllers) and this is something that I can’t personally stand. As such, when it was announced for the Switch, I was very much looking forward to finally give it a go, controller included.

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Noctis & The Boy Band

Final Fantasy XV Pocket Edition HD still puts you in the shoes of crown prince Noctis during his very eventful road trip. He is joined by his brothers in arms, Prompto, Ignis and Gladiolus, who all share a strong bromance going beyond helping and protecting the future king on his ordeal to reclaim his throne.

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Playing fluidly with some crisp HD visuals on the Switch’s screen, this iteration of Final Fantasy XV did provide me with some fair share of fun. Yes, the controller support did have a role which also includes a rumble feature gimmick. Thanks to this edition, I finally got to play doll with Noctis & co. by choosing the best combination of equipments and upgrading abilities without feeling overwhelmed at any point. It indeed felt like Final Fantasy but less daunting. I also got to “drive” the Regalia and “ride” chocobos but those were mostly automated with some Joy-Con rumble because why not. As planned, it took me a relatively short amount of time (about 15 hours) to beat all of the included 10 episodes at a comfortable pace, exploring the vibrant areas and completing side quests, but that was not without caveats.

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For me, two aspects define the Final Fantasy series: the combat and the plot. Usually, much emphasis is laid on those two elements which then condense to provide a memorable experience. The choice for an open combat system in this title might put off some die hard fans but I did not mind it at all. Actually, I preferred this more fluid, dynamic system. There is a choice to swap between Noctis’ weapon types on the fly to adjust to the situation and even conjure spells at the tap of a button. However Final Fantasy XV Pocket Edition HD offers almost no challenge. Sure, you have to upgrade your equipments and abilities, heal your allies and fight tough bosses in order to progress but it all felt easy, almost too easy (either that or I was OP since booting the game) and button mashing blindly could get me out of almost any situation. Some sequences in key battles are straight up "Press This Button" and success! Nevertheless for regular combats I would not rely only on button mashing as using warp-strikes, combos and greatsword finishes proved to offer quite some flashy, entertaining animations.

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However, for a game that focuses on the story as much as it does on the combat, this abridged version felt too abridged at times. Several seemingly important sequences feel anticlimactic or poorly developed like the fall out between Gladiolus and Noctis, Gladiolus going AWOL, Ignis’ injury, the whole deal with Ravus and even part of the final arc is left wanting in explanation. Presumably, some of those events are explained in more details in the main game’s numerous DLCs. However, with no apparent DLC planned for the Pocket Edition, this version will leave adopters wanting. More so when the side quests, which could have breathed some life in the game, are almost exclusively fetch quests.

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One aspect that bugged me from the beginning to the end is the aesthetic. Not that it is bad or unpolished but the choice for a cutesy artistic direction felt odd in a game whose plot is not all roses. I get that it was intended to appeal to a wider audience, probably a younger one too but I’d go for Cloud’s blocky head or Squall’s more slender, polygonal sprite anytime over chibi Noctis.

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Final Fantasy XV Pocket Edition HD - Launch Trailer

Verdict

What We Liked ...
  • Controller support
  • Fluid gameplay
  • Fully voiced scenes by original voice actors
What We Didn't Like ...
  • Blatant lack of challenge
  • Several plot elements feel underwhelming and underdeveloped
  • Chibi artstyle
7
Gameplay
This port plays fluidly on the Switch with full controller support. However, with an easy-to-tackle approach Square Enix dumbed down the challenge way too much that it feels like the game holds the player’s hand all too often.
5
Presentation
I’m no fan of the cute aesthetic approach of this abridged version which does not really suit the theme as a whole.
6
Lasting Appeal
Once (very easily) beaten, there won’t be much of a reason to stick around with this game.
6
out of 10

Overall

Final Fantasy XV Pocket Edition HD isn’t the best version of Final Fantasy XV out there but it is the only version available for the Switch. Pick it up if you really want to experience Noctis' adventure on the go but be prepared to be left wanting for more in several aspects.
I think the normal version of XV barely got over 6 here in the past.
I remember I bought it day one and then complained a little like a fanboy.
Then put the hours to play the whole game and came back to apologize, because the game is BS really.
 
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I don't think you played the game yet, it's the gayest final fantasy ever made.
Characters are lame, story incomplete and boring, ost have 1 good and the rest from the old FF games, side quests are so slow and they are so silly.
It's just a waste of time

Still better than the weeab FFX-2 or FF13 bullshit.
 
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In any case I agree with Tom Bombadildo's review. Though at first I didn't as you could see in that review's comment section.
 
I don't think you played the game yet, it's the gayest final fantasy ever made.
Characters are lame, story incomplete and boring, ost have 1 good and the rest from the old FF games, side quests are so slow and they are so silly.
It's just a waste of time
That was actually quite polite into just how bad the game actually is.
 
There is a reason why this version isn't $60 like the other. (not to mention a sale discount on launch day of $18) :P

Still I think most people find the graphic change a bad idea. I seen many of "Chibi" AKA "Super Deformed" Games before, and some can look good, but not with 3D graphics. Kinda like how those two psp mega man games look or even that super puzzle fighter by capcom with their street fighter characters. :P

Honestly, I think they could have done a better job, least make the eyes look human, or least like some anime aesthetic, I was shocked to see this be number one seller on Nintendo Eshop for so long (but again, it was about $18 sale at launch) am I the only one who thinks this look like a playstation or Nintendo 64 game just with smooth textures an resolutions? :ninja:
 
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I'm oddly intrigued by the pocket version, despite already having the "real" version (which I've only played a few early hours of). Doesn't seem to work on either of my android phones tho, so maybe this hd port is worth checking into. Maybe. Maybe not.

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Daw yeah........ even super deformed dat ass won't quit! LOL
 
I suppose the chibi art style being a con is a little subjective as I'm sure there are some that enjoy it. It is however disappointing that we got the paired back version released for phones/tablets. :/
 
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i actually like the chibi art style, sure not to everyonenes liking but i really enjoy it and i'm happy we have a version of ff15 anyway even if it it a mobile port.
 
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FF XV has been one disappointing disaster. I couldn't believe how bad the game turned out to be. Switch owners can pass FF XV, you don't have anything to lose.
 
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hmmm not sure qbout that, played the normal version on pc and the first part on android and I actually liked it brtter on android ...

for me this game was a hugh disappointment on the PC especially when usind Mouse and keyboard
 
hmmm not sure qbout that, played the normal version on pc and the first part on android and I actually liked it brtter on android ...

for me this game was a hugh disappointment on the PC especially when usind Mouse and keyboard
It is better on controller and you probably prefer a little nore straight forward story rather then roaming around and occasionally doing some story. I feel like breath of the wild, albeit mechanicaly superior, to be inferior in story and dungeons
 
FF XV has been one disappointing disaster. I couldn't believe how bad the game turned out to be. Switch owners can pass FF XV, you don't have anything to lose.
What makes the game bad?

The story? Characters? Music, graphics, gameplay? Plenty of mixed reviews about how each person sees the game. (Except only two reviews of this site based on the game):unsure:
 
What makes the game bad?

The story? Characters? Music, graphics, gameplay? Plenty of mixed reviews about how each person sees the game. (Except only two reviews of this site based on the game):unsure:
The graphics are fine, they are quite good actually, the problem is elsewhere.
So if you asked me what makes this game bad I would say the following:

First, the story, it is a mess. You expect a more captivating story, with plenty character development both of NPC and playable characters.
Then again, the playable characters, those are too few and uninteresting.
And then comes the exploration, it is too limited and empty.
The empty part is easy to see just looking at the amount of big cities and characters, there are only two big cities in the whole game... That's sad.
Regarding limited exploration, there is just very little to explore, and very little opens up afterwards, it just feels empty.
In other Final Fantasy games when you got the boat, a big new world opened up to you for exploring, then when you got the airship the whole world opened up with many secrets, cities and it was quite a large world... Here the boat is almost on auto-pilot and the airshipcar is an afterthought and doesn't really open anything up.
Regarding the battle system, it is nice but it lacks a lot of strategy that you would normally expect from a FF game, specially the magic system, weaknesses, and how to play the battle chess with those... it feels lacking, and the random summons, ew.

In the end the game feels very incomplete. As for me, the storytelling in the first place and the few amount of cities and NPCs makes it disappointing.
 
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The graphics are fine, they are quite good actually, the problem is elsewhere.
So if you asked me what makes this game bad I would say the following:

First, the story, it is a mess. You expect a more captivating story, with plenty character development both of NPC and playable characters.
Then again, the playable characters, those are too few and uninteresting.
And then comes the exploration, it is too limited and empty.
The empty part is easy to see just looking at the amount of big cities and characters, there are only two big cities in the whole game... That's sad.
Regarding limited exploration, there is just very little to explore, and very little opens up afterwards, it just feels empty.
In other Final Fantasy games when you got the boat, a big new world opened up to you for exploring, then when you got the airship the whole world opened up with many secrets, cities and it was quite a large world... Here the boat is almost on auto-pilot and the airshipcar is an afterthought and doesn't really open anything up.
Regarding the battle system, it is nice but it lacks a lot of strategy that you would normally expect from a FF game, specially the magic system, weaknesses, and how to play the battle chess with those... it feels lacking, and the random summons, ew.

In the end the game feels very incomplete. As for me, the storytelling in the first place and the few amount of cities and NPCs makes it disappointing.


Well when you put it that way, it does seem like it's lacking qualities that Final Fantasy games are known to have, and I thought getting the air ship in FF 10 was boring since it's just a menu to select a stage. :P

Honestly I can't help but think the pressure of doing "the next big thing" and the many years of questionable development time has something to do with it. But from my opinion, I just can't help but feel the change of direction from the old European "Dungeon and Dragons" like them the game had with the first six games was unnecessary. Though I won't argue that this sudden change had stuff like Sci Fi themes, romance themes, and more quirky characters or callbacks that started in FF7 was the breakthrough of the game into other regions that struggled to accept the genre.

But i just think how dragon quest series still has that "Dungeons and Dragons" theme and still survived so long (even though I find the games a bit more frustrating and difficult) It's even more oddball how the two companies that made the biggest selling RPG series of all time don't seem to take ideas from each other but instead chooses to maintain it's own identity. :unsure:

Maybe all the good efforts went into Dragon quest 11 and remains efforts to produce final fantasy XV. Baseless speculation but still just thinking. But now makes me wonder about the Kingdom Hearts 3, how will that turn out after this game? :ninja:
 
Review cover
Product Information:
  • Release Date (NA): September 14, 2018
  • Release Date (EU): September 14, 2018
  • Publisher: Square Enix
  • Developer: Square Enix
  • Genres: Action JRPG
  • Also For: Android, Computer, PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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