Review cover The Legend of Zelda: Ocarina of Time 3D (Nintendo 3DS)
User Review

Product Information:

  • Release Date (NA): June 14, 2011
  • Publisher: Grezzo
  • Genres: Action-Adventure, Role-Playing Games

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I had loved Ocarina of Time back when it released on the Nintendo 64, and on top of that I had $35 of credit from Amazon's Nintendo 3DS release promotion so I was able to snag this game for $5.
The Legend of Zelda: Ocarina of Time was considered to be one of the best games of all time, because it set the groundwork for full 3D environments. In 2011, Grezzo took the helm and began a remake of the classic, which was released in Summer 2011 to positive reviews.
Story
The game's story line has not changed from the Nintendo 64 edition. You start out as a young Link, a child growing up in the Kokiri Forest. It is time for you to take responsibility, as the Kokiri Tree is dying. On his dying wishes, you travel out of Kokiri Forest, to Hyrule, where you meet Princess Zelda and her father's advisor, Ganondorf. Ganondorf is a suspicious person in the eyes of Zelda, and later, the former kidnaps the princess; however, she tosses the Ocarina of Time into a moat for you to retrieve. Thus begins a journey that spans seven years into the future, and armed with the Master Sword you are to save Hyrule.

Gameplay
The gameplay of Ocarina of Time has not changed from the original. You are armed with an array of equipment that will be helpful throughout the game's many dungeons. Collecting Rupees along the way will help by allowing you to purchase equipment, and upgrade your gear. The gameplay consists of Link traveling throughout Hyrule and entering a series of dungeons, filled with puzzles, to obtain the items necessary to save Princess Zelda.

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When Link ages seven years and becomes the "adult" Link, sometimes, gear cannot be used because he is too big. An example is the slingshot. Link does not get to use that in his adult form, and in his child form there are adult items that the child cannot use. The use of the touch screen gives a seamless experience that prevents the clunkiness that was brought about within the Nintendo 64 game. Such improved elements included the use of a touchscreen map, or a touchscreen button for a specific item of choice. This eliminated the many complaints that many had in the Nintendo 64 version's Water Temple, which proved frustrating to users due to the constant need to switch items back and forth.

Visuals
The game visuals have changed significantly. No longer is Link looking like a crudely drawn polygonal mess, as now Link has distinctly rounded facial features. Environments look realistic; an example of this is the running water that is found in Hyrule Field, which has a clear blue sheen as seen in real life, in comparison to the opaque colors in the Nintendo 64 version.

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With the enabling of 3D, the Hyrule Field looks vast and immersive, giving the feeling that you are very small. Its expansiveness does come with the downside that a lot of walking is needed, as it is not until later that you receive a faster means of transportation. What that means is that you will be rolling to get across Hyrule Field faster for the majority of the time, easing the boredom of travel by killing stray enemies that you happen to encounter.

Content and Replayability
The game has plenty of content, in the form of dungeons, minigames, and collection. The storyline portion of the game took me about 32 hours. Collecting and minigames are bound to leave a lot more. I personally went in and collected all the spirits needed to break the curse, and it was quite the rewarding experience to be able to finish that.
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Another point that is worth mentioning is that this game has the Master Quest mode enabled after you kill Ganondorf the first time around. The Master Quest is a bit more challenging in terms of enemies and dungeon layout as the world basically is "reversed." It basically is a fresh game again. In all honesty though, I found Master Quest actually easier than the first run through the game.

Music
I have to admit, Grezzo really missed a golden opportunity here. The music from this game is the exact same as it was in the Nintendo 64 edition. They really missed a golden opportunity to orchestrate it to make the game perfect, but they chose not to. What I find puzzling is that I was looking for the orchestrated tracks throughout the game, hoping that it existed, but I found that the one orchestrated track is where I barely pay attention to, the end credits. It was a nice touch, but if it were me, they should definitely used that as a groundwork and orchestrated throughout the entire game.

Should You Buy It?
The game is a worthy enough purchase because of its fresh look, its revamped user interface. The game is polished enough so that it does not feel like a one off port of a classic. It is a lot easier to manage inventory and switch between items on the fly. For any Zelda fan, this should be a definite purchase to pick up.

Verdict

What I Liked ...
  • -Great improvement over the classic
  • -Easier to switch between items
  • -Excellent visuals
  • -Master Quest content added!
What I Didn't Like ...
  • -Soundtrack is the exact same as the N64 soundtrack.
8
Gameplay
The gameplay is almost the same as most Zelda titles, but could be repetitive after a little while. Gameplay is a little simplistic though, compared to later titles like Skyward Sword or Twilight Princess.
9
Presentation
The visuals are exciting, vibrant, and rounded, no longer using the polygons that plagued the Nintendo 64 version. An easy to use interface eliminates the inconveniences of constantly switching to the menu to change items.
9
Lasting Appeal
The game has definitely aged well, and the addition of Master Quest is huge in terms of adding new content.
8.9
out of 10

Overall

Definitely a worthy purchase in my book, as I loved the old version, and the new version is full of new visuals. The addition of Master Quest is basically like going on a second adventure. I thoroughly enjoyed the games, and the collecting aspect. Gameplay can easily last about 100 hours, if you are trying to go for completion.
  • Like
Reactions: Ethevion
Eh, for me it kind of felt like go traverse Hyrule Field, dungeon, Hyrule Field, dungeon, etc. It wasn't boring by any means, but it felt like I was doing the same thing a little too often.

I felt like Hyrule field was a little too expansive in this game, and its expansiveness wasn't very fulfilled in terms of what you can find. It would be like one or two stray enemies here and there.
 
I love this game best game for its time and still is now. the dungeons were challenging at first but after a while it became easy but fun to see how challenging it is to beat the game.
 
  • Like
Reactions: Ryukouki
OoT is a piece of VG history, but only the N64 version

I think that 8.9 on this game is a bit too mutch to 3DS version. It is a good grade for N64 version IF we consider the year that it was released and the N64 limitations. Also problems with N64 version persist like that fairy keep interrupting the game to talk shit all the time, or the fact that Bongo Bongo still is boring and repetitive to beat.

I would rate it like 7.5/10
 
@blaisedinsd You definitely should. It's a really big improvement in terms of visuals.

As far as my rating system, I don't account for the game in terms of how it held up in comparison to the N64 edition as much, I score based on how well I feel the game played out. In this case, I think it played out fantastically and the improvements over the N64 definitely merit some extra "points." As such, this is why I absolutely hate giving things scores. :P
 
I read your review and my overwhelming impression is that you haven't played the original (32 hours to finish?), and that you have a poor understanding of the place the N64 game holds in video game history.

You write of "the many complaints that many had" in the N64 version of the water temple? Really? I know many people who have completed this game and none of them have ever complained about the menu screen dynamic to me, and Eiji Aonuma's statement about it being "tough and horrible" has been misrepresented, and misunderstood. The original 1998 version of the temple is such a classic, demanding, Zelda challenge that I feel in many ways exemplifies what is great about this series of games. I can appreciate the novel usage of the touch screen in the 3DS version, but I would argue that it is different, not better. The original game has some of the most polished gameplay I've experienced.

You described the original's character graphic as "a crudely drawn polygonal mess", which is not only untrue, but is based on a pointless comparison between two game released 13 years apart. I would also suggest you try playing the original on a Gamecube or Wii through a component cable to further appreciate what was achieved in 1998.

Your complaints about the size of Hyrule Field speak of an impatience that I have never experienced playing OoT. It's a commonly used video game device to make the player explore the game world by a slower method early in a game, progressing to easier and faster methods (horse, bicycle, airship etc.) as the game world expands and the gaming experience becomes more demanding in other aspects. Time spent wandering Hyrule field is not time wasted, it can be used to practise combat and refine your ability to control Link, and familiarity with the whole of the field is necessary to efficiently complete several aspects of the game.

Your mention of the Master Quest omits some important information. The Master quest features subtly altered dungeon layouts, harder game-completion requirements and double-damage from most enemies. The 3DS version differs from the previous Gamecube release in that all graphics in the game are mirrored in a similar manner to the Wii release of Twilight Princess. The Master Quest probably didn't seem much of a challenge as you had very recently completed the normal quest. It is in fact considerably harder, and best experienced having not completed OoT for a long period of time.

Finally, your criticism of the soundtrack is naive and thoughtless. As Tokiopop has rightly stated, the N64 release raised the bar for music in a video game, it would have been very hard to improve on it without upsetting huge numbers of players, leaving it untouched was definitely the smart way to go.

I appreciate you taking the time to write the review, but your lack of research and respect for the stature of the original game will likely draw the ire of many hard-core Zelda fans.
 
Hey everyone,

Thanks for the feedback thus far! I really appreciate it, and I will take all of these words to heart.

Now. Admittedly, I was a bit shortsighted in terms of criticizing aspects of the game. I tend to do a heck of a lot more hardware reviews; with those, I tend to look at it from a "how it works" standpoint. I don't know if you quite get that, but yeah. Even so, I should have been more careful in my criticism of a classic game, and for that I take full responsibility.

The soundtrack portion I am noticing is drawing lots of questioning eyes. I never once explicitly stated that the soundtrack is bad. I actually really like the soundtrack. I remember getting the Ocarina of Time 3D soundtrack back when Nintendo had the registration game promo, and I still have it to this day, in my office area, in the shrink wrap. :) Ocarina's soundtrack is quite dear to me as well. The game came out, and I remember child me really liked the soundtrack for what it was. I remember begging my parents to find someone to teach me piano so that I can learn how to make cool music like the ones in Ocarina. I remember wanting to go into video game design and music creation, but then again, I'm Asian so I fell into classical music and science. :P

As far as the Master Quest claim, I understand where you guys are coming from. When I get the chance I will definitely replay this portion of the game to verify the claims as mentioned above. I think that the thing with me was that I jumped straight into the MQ portion right after completing the main storyline, so I had fresh knowledge of what to expect.

In the end though, I'm one small voice out there. I will definitely take the feedback and information presented here and apply it to other software-related reviews I have in future. And no, I'm not going to be editing the score out any time soon. I want to be able to see the criticisms for what they are, and strengthen my own writing with that knowledge. So guys, keep the feedback flowing.
 
Review cover
Product Information:
  • Release Date (NA): June 14, 2011
  • Publisher: Grezzo
  • Genres: Action-Adventure, Role-Playing Games
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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