Review cover Sea of Stars (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): August 29, 2023
  • Release Date (EU): August 29, 2023
  • Publisher: Sabotage Studio
  • Developer: Sabotage Studio
  • Genres: Turn-based RPG
  • Also For: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
The highly anticipated retro RPG-inspired game Sea of Stars is finally available. How well executed is this nostalgic tribute?

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After years of training, the two magic-wielders Valere and Zale are ready to take on their role as Solstice Warriors. Bearing the latter title, they are tasked to counter the evil forces spawned by the alchemist known as The Fleshmancer. Their quest against evil forces will be filled with new encounters (friendly and otherwise), vast explorable environments, as well as paradigm-shifting twists.

A nostalgic feast 

Sea of Stars isn’t shy of its inspirations; so much so that its promotional banner boldly states that it is “a retro-inspired turn-based RPG”. Further hammering this influence, the game features some guest tracks by Yasunori Mitsuda, the composer behind classic titles such as Chrono Trigger and Xenogears. And the result does not disappoint.

The soundtracks are among the most memorable I’ve encountered in recent RPGs. The battle theme is catchy while each area of the game features distinctive audio that feels fitting to the scene.

As for the visuals, the pixel art harkens back to SNES-era titles while bearing a modernised look. Environments are varied, colourful and highly detailed, and one might initially confound them for a retro game but the animations testify to its modern launch. From small details such as water ripples as your party swim across lakes and flickering torch flames to more prominent ones such as magic attack effects and boss animations, developer Sabotage Studio struck a delicate balance between a retro-inspired presentation and modern animations. They even spiced up the presentation with occasional anime-styled cutscenes that add some originality to the game.

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Retro-inspired gameplay with modern touches

It’s not just the visuals and soundtrack that are retro-inspired with Sea of Stars but also the gameplay. The title plays from a top-down fashion during exploration segments, akin to games like Chrono Trigger and Golden Sun, and it also shares similar combat aspects as it is also turn-based. That said, Sabotage Studio has brought its own touch to the gameplay to make it feel like a modernised take on the retro template. 

For one, exploration is not limited to the land. You’ll get to swim across water bodies, carefully tread along ropes and hoist up ledges. On top of these, there are also sailing, fishing and cooking sessions. Environments are also intricately designed with multi-layered explorable areas that hide chests and other secrets. There are also some occasional puzzles that aren’t too demanding but add a welcome layer of diversity to the gameplay. 

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Regarding combat, encounters are not at random which enables you to avoid some by taking a different route than one where enemies are patrolling. When you do engage in combat, they unfold in an intuitive turn-based fashion. You’ll successively control each member of your party, choosing an action between simple attack, character-specific skill, performing a combo (if the combo gauge allows) or using an item. You can make those actions more potent by hitting A at the right time. For example, to deal extra damage you can press A. Same goes for defending to incur less damage.

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Sea of Stars further shakes things up during combat with the “lock” system. As some enemies gear up to deal a powerful attack, their upcoming move will be associated with attack types such as moon, sword and sun. The game visually depicts these in icons, as well as displays a count-down regarding the number of turns before the attack takes place. If you manage to land damage of the associated types before the counter reaches 0, you can weaken (if you only hit some of the types) or even completely cancel (if you hit them all) the upcoming attack. 

This adds a layer of strategy to combat as it gets you to consider the attack sequence of your party members. Indeed, each member has a different set of attack types and skills which can be more appropriate against certain enemy types or to break certain lock combinations. An adequate planning will further reward you with a successful combat outcome. 

However, fully breaking locks can be challenging to pull off considering some combinations. This led to some battles to last longer than I’d like, such as sandworms calling reinforcements on repeat. That said, if encounters feel taxing, Sea of Stars is more accessible than its SNES counterparts as it features “Relics” that can help you reduce (or increase) the difficulty. 

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Slow burn plot, but worth sticking to

Sea of Stars successfully executes its modernised take on retro RPGs with a gorgeous presentation and an engaging combat. However, sticking to the game can be testing during the opening hours as it has a slow burn aspect. The intriguing twists and captivating beats are only experienced further down the line but the wait is worth it. In addition, while the game features a unique cast from magic users to pirates, some characters and their relationships would have benefited from more exposure.

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Overall, Sea of Stars won’t disappoint for fans of RPG games, especially retro-inspired ones such as Chained Echoes. Its ~30 hours of play time will evoke a sense of nostalgia while bearing a touch of originality and modernity; making it more than just a tribute but an inspiration for pixel RPGs to come.

Sea of Stars | Launch Trailer

Verdict

What We Liked ...
  • Detailed and well-animated pixel art
  • Memorable, retro-inspired soundtrack
  • Innovative Lock System that adds a tactical aspect to combat
What We Didn't Like ...
  • Slow burn aspect of plot
  • Successfully breaking battle locks can be challenging
8
Gameplay
Sea of Stars emulates SNES-era gameplay but shakes it up with multi-layered exploration, original maps and a strategic turn-based combat.
9
Presentation
With gorgeous pixel art and memorable soundtracks including guest tracks by Chrono Trigger composer Yasunori Mitsuda, Sea of Stars strikes the nostalgic chords while adding a modernised and original touch.
8
Lasting Appeal
While the slow burn aspect of the plot can feel initially testing, the intriguing plot twists and nostalgic presentation are gripping.
8.5
out of 10

Overall

Sea of Stars masterfully recreates a retro-like RPG experience with a modernised and memorable touch.
its ok game. i'd give it a full "meh" and say if you like chrono trigger and snes final fantasy games, this one is ok, but its meat is in the battles. world exploration, fishing, shops, all that is very meek, i'll keep playing it, but i dont know how much fun i'm having.
I just got to the fog fairy guy, dont have any relic turned on cause it seems like cheese, but i might just to get done with it.
 
I was going to get this game cause I followed its developnment, but as it turned out, the game was more expensive than I thought it would be....
 
Well it isn't too bad, but I was believing that it was going to have at least 20 or 25 at launch. I'll get it at a later date, cause this game looks a lot of fun. Maybe.
 
The game might not be as memorable as The Messenger, but it has enough quality to remain a great indie game.
I really felt that slow burn up to the Town of Brisk, with the introduction of the pirate crew and Wraith Island changing things for the better.
The Lock System is charming, and I really have fun utilizing all the characters' abilities in order to break as many locks as possible.
Pixel-art in this game is quite the eye-candy, and the bosses are probably the most astonishing in that department.
I'm still on Watcher Island(right at the Sacred Grove), so my opinion might change, but Sea of Stars is definitely up there with my top 5 indie games of the year.
 
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I've been playing it on and off since it came out, I backed the kickstarter. Pleasantly surprised by the hand drawn (as far as I can tell) animated cutscenes, they look nice, and not something I'd expect from a retro 2D game.
I'm not that far into the game yet, but the story and music remind me of Golden Sun. This is a good thing.
I'd say it plays mostly like Chrono Trigger. You have no random encounters (not even on the world map, actually), enemies are always visible on the overworld (except certain ambush encounters)

I can't fully wrap my head around the lock system. It seems to me, that some locks are just unbreakable due to RNG, i.e. you get a lock that requires 3 characters to take a turn in order to break, or one that requires the same character to take 2 turns to break, but you only have 1-2 moves to break it. Is it just me, or are these locks actually unbreakable? Combos and live magic do not help when you get these locks at the beginning of a battle when you have not had a chance to charge them up yet.
I feel like if these are actually unbreakable as they seem then that is a bit of bad game design. There should be a solution for every lock. It's not a huge deal but can be an annoyance with certain enemies, such as the ones who can summon more enemies. Start a battle with 3 mobs, get an unbreakable lock, instantly you are fighting 6 mobs and what was supposed to be a quick battle is drawn out.

Also, the game incentivizes you to spend your MP right away (since it recovers after normal attacks), so you will often not have MP when you need it for a certain skill in order to break a lock. This will probably be less of an issue later on when you have more MP but it's taking a long time to level up enough to gain enough MP to use a skill twice. You'd think "oh, no worries, I can just use MP recovery items" and in any other game, you'd be right, but in this game, wasting that one move more often than not leaves not enough time to break the lock.

Very good soundtrack (so far), it's no Nobuo Uematsu or Koji Kondo, but it certainly doesn't disappoint.
Gameplay is solid too, although I find it a bit easy so far, I expect that will change later on. Bosses have only been a minor inconvenience and there was only one puzzle that required any brainpower to solve. But again, I'm only a few hours in.
 
I just wish it wasn’t as slow of a burn. I used to love these types of games but not so much my ADHD. Game was a click A simulator with all the talking
 
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I place this game up there with CrossCode and TUNIC as far as "masterwork" games go. It's an RPG, and one set in its own original world. You're not just going to blast through that and expect it to remain immersive. Besides that, the 100% runtime for me was only 35 hours, barring a single achievement that would have taken more. It's really not all that long. About the same length as CrossCode was, as well as Phoenotopia Awakening.

Can't break every lock? Yeah so? Occasionally, enemies actually get to attack. Though aside from the evolution of your abilities as your party grows, you can manage to break even the short ones with the use of Distract, assuming you have the resources to follow up on it. Besides, the game is actually really easy and casual-friendly. You can fail most blocks, ignore half the locks, and still beat most battles without using items. Factor in item usage and good use of resources will get you to the goal easily. Still struggling? Use relics. But I promise you that the game isn't trying to kick your ass.

Top tier moment for me is when you finally reach [REDACTED] and how it felt. The combat versus the [REDACTED]s is also really immersive and awesome despite it being easy. The game does so many things that show incredible polish and attention to artistry.

On top of that, I went back after about 10-15 hours into Sea of Stars and replayed The Messenger and I was really glad I did because it gave me so much more insight into the things I was experiencing. I also happened to do it very shortly before [REDACTED] and so the music and environment and the boss battle there were all so much more epic.

Let the game tell its tale, and remember the genre you're playing. Oh, and don't fret too much with backtracking. Do so on occasion but you don't need to take the time to do it at every single moment as it's not overly rewarding. And that's okay.
 
I was going to get this game cause I followed its developnment, but as it turned out, the game was more expensive than I thought it would be....
If you can own a switch, and a computer and/or smartphone which enables you to comment here, you can definitively afford that game as a token of appreciatiation to the work done. Please stop this affordability BS.
 
If you can own a switch, and a computer and/or smartphone which enables you to comment here, you can definitively afford that game as a token of appreciatiation to the work done. Please stop this affordability BS.

I mean you're right, I just don't have a job in order to personally get myself things. What you've mentioned are things ive got from family.
 
Was just talking to a friend about how we hold on to peak experiences e.g. the best parts of Chrono Trigger and compare everything else to it. But it does you a disservice because you're not open to new things.

I'm definitely guilty of this, e.g. Playing Diablo 2 Resurrected and thinking meh, it's not much different from how I remember it, but after going back and playing the original I realized just how incredible the remaster really is and got excited again!

That's definitely how I felt about Sea of Stars at first, meh, this is okay, but maybe not as good as Chrono Trigger. But having paid for it I gave it a chance, and it's starting to grow on me! It definitely get's better and better the more I invest in it (I'm at Part 17 of 42: The Vespertine and the Sea of Nightmare), and it's starting to surprise me just how awesome it is. I really have to hand it to the developers for creating something very special.
 
I wish some indie developers would stop with the nostalgia whoring and make something original. Like if Sea of Stars is like Chrono Trigger then won't don't I just play Chrono Trigger?
 
Finished it, rather disappointed. It's a decent game that did nothing with my expectations. I felt past what was shown in the demo there really wasn't any real new elements introduced into the game. Trying real hard to let people enjoy this game. I would say it's a good quality game in terms of battle and art. I feel as far as RPG's go it doesn't let us really augment or customize our characters in any meaningful way. That made all the little treasure hunts feel tedious and pointless. There has to be something wrong when I get the ultimate equipment and I feel nothing. Not even a feeling of any noticeable difference in battle.

I was wondering if I'm being one of those, "it's not as good as chrono trigger or super mario RPG so it's shit" type but now that I'm playing cassette beasts where they do exploration very well and having a blast, I'd have to just describe the feeling of playing Sea of Stars as stifling. Too balanced. No real way to feel like your exploration is being rewarded. Paired with bland characters resulting in a weak narrative I would say the game fails in the two main aspects in what makes an RPG sticks into my mind.
 
Based on similar games this should have been around $25.

Thanks to game pass, I could drop the game after 3 hours-ish.
This is why consumers don't 'decide' prices, from all I've seen it's easily a $40-50 game in terms of quality compared to your average AAA 2D game (It lacks many of the modern technologies that are mostly SQEX based to make it worthy of anything higher).

Because you don't like it, you let your bias decide an arbitrarily lower price to feed your own ego in downing it to win an argument. Tl;Dr: You feel entitled to a lower price because it's your own biased, disingenuous argument for your self.
 
I place this game up there with CrossCode and TUNIC as far as "masterwork" games go. It's an RPG, and one set in its own original world. You're not just going to blast through that and expect it to remain immersive. Besides that, the 100% runtime for me was only 35 hours, barring a single achievement that would have taken more. It's really not all that long. About the same length as CrossCode was, as well as Phoenotopia Awakening.

Can't break every lock? Yeah so? Occasionally, enemies actually get to attack. Though aside from the evolution of your abilities as your party grows, you can manage to break even the short ones with the use of Distract, assuming you have the resources to follow up on it. Besides, the game is actually really easy and casual-friendly. You can fail most blocks, ignore half the locks, and still beat most battles without using items. Factor in item usage and good use of resources will get you to the goal easily. Still struggling? Use relics. But I promise you that the game isn't trying to kick your ass.

Top tier moment for me is when you finally reach [REDACTED] and how it felt. The combat versus the [REDACTED]s is also really immersive and awesome despite it being easy. The game does so many things that show incredible polish and attention to artistry.

On top of that, I went back after about 10-15 hours into Sea of Stars and replayed The Messenger and I was really glad I did because it gave me so much more insight into the things I was experiencing. I also happened to do it very shortly before [REDACTED] and so the music and environment and the boss battle there were all so much more epic.

Let the game tell its tale, and remember the genre you're playing. Oh, and don't fret too much with backtracking. Do so on occasion but you don't need to take the time to do it at every single moment as it's not overly rewarding. And that's okay.
You misunderstand me. I don't mean that you won't often need to make a choice about what locks to break, or need to spend a turn healing instead of breaking a lock, etc. Just that you should have the tools to break any lock that appears. That doesn't mean you should have the tools to break all the locks.
 
This is why consumers don't 'decide' prices, from all I've seen it's easily a $40-50 game in terms of quality compared to your average AAA 2D game (It lacks many of the modern technologies that are mostly SQEX based to make it worthy of anything higher).

Because you don't like it, you let your bias decide an arbitrarily lower price to feed your own ego in downing it to win an argument. Tl;Dr: You feel entitled to a lower price because it's your own biased, disingenuous argument for your self.
Ehm. Okay. Just promise me you will get over the fact, that some people have different opinions.
 
Ehm. Okay. Just promise me you will get over the fact, that some people have different opinions.
There's opinions then objective facts. What I stated was objective facts. Surprise: Opinions can be dead wrong. Like the Opinion Flat Earth theory is true, as an extreme relative.

The game was made with competence and with, more importantly, enough clout and funding to score the Score Writer from Crono Trigger. That already raises its value well above your implication.

You can have your opinion, it doesn't mean you're right, or that we should humor your attempt to gaslight people as to the quality of the game by underscoring its value - actual monetary or actual quality.

So just promise me you will accept you're wrong, and that opinions can be objectively wrong.
 
You misunderstand me. I don't mean that you won't often need to make a choice about what locks to break, or need to spend a turn healing instead of breaking a lock, etc. Just that you should have the tools to break any lock that appears. That doesn't mean you should have the tools to break all the locks.

You do, though. Some are just very difficult requiring niche skills. For example, there's very few things that can deal 3 Solar, but Soonarang exists. Same for some of the late game Ultimates. As for things mid-game, that's part of the game's progression and was an intentional decision. Your party changes.
 
There's opinions then objective facts. What I stated was objective facts. Surprise: Opinions can be dead wrong. Like the Opinion Flat Earth theory is true, as an extreme relative.

The game was made with competence and with, more importantly, enough clout and funding to score the Score Writer from Crono Trigger. That already raises its value well above your implication.

You can have your opinion, it doesn't mean you're right, or that we should humor your attempt to gaslight people as to the quality of the game by underscoring its value - actual monetary or actual quality.

So just promise me you will accept you're wrong, and that opinions can be objectively wrong.
Okay.
 
I just finished the game. Loved every part of it. Now I want more :(
You do, though. Some are just very difficult requiring niche skills. For example, there's very few things that can deal 3 Solar, but Soonarang exists. Same for some of the late game Ultimates. As for things mid-game, that's part of the game's progression and was an intentional decision. Your party changes.
But you shouldn't be getting those locks way early in the game when you won't be meeting the requirements for them for another 10 hours. It's just a minor thing, no big deal, but if I had one complaint about the game, it would be that. And also, the typos in dialogue, which happened at least a half dozen times, but I assume those will get ironed out. And another minor complaint, I didn't really enjoy the area before the clockwork castle. The music was good at first, but it got really tiring because it took so long to get through the area and the music kept playing in battles too. It was just too long. Good thing there's a shortcut, cause I never wanted to go back there again.

Anyways, finally finished the game 100%. Took me a bit longer than you, 43 hours. I'll see about that final achievement at some point when I feel like doing another playthrough, but it could be extremely difficult.
 
Review cover
Product Information:
  • Release Date (NA): August 29, 2023
  • Release Date (EU): August 29, 2023
  • Publisher: Sabotage Studio
  • Developer: Sabotage Studio
  • Genres: Turn-based RPG
  • Also For: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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